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The Remote Complex

   (4 reviews)
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About This File

Two hours ago, a priority security alert was received on all channels from the Abrash Remote Research Complex, a small research and development site built into a steep hill among the terraformed landscape of Europa.

Forty minutes ago, the Quick Reaction Force arrived on site.

You've heard nothing since then, and now you're about to round the corner, into the dip where the entrance to the Remote Complex sits...

[This is my first custom Doom map. Ever. Let me know what you think!]



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Doomkid

  

Skulltag hasn’t been maintained for over 10 years, there’s no reason to complain about a wad not running in a long abandoned port.

 

It’s the wrong wad anyway, link provides Doom64 for Doom2.

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Bodybuilder5500

·

  

It does not works in skulltag!

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Napeyear

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For a first map, I would say that this was really well made! Lots of fun encounters including a neat little cyberdemon fight at the end of the level. A strength of the level I found is the use of backtracking to make the map not seem so linear, making it feel like a actual techbase. Some minor texture misalignment's hold this WAD back, but overall I would say that The Remote Complex achieves it's goal in regards to being a fun, well made level.

 

It took me around 9 minutes to complete, (with some minor secret hunting) and I was able to get 60% secrets, while only missing the cacodemon, which was also brought up in another review, but it was nothing game breaking, just a minor error in level design. Would recommend to anyone looking for a short n' sweet map, with an authentic 'Doom' feel.

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Denim Destroyer

  

In spite of being someones first level this is good. It is a standard techbase level so nothing too unique however the aesthetic is rather good and has some interesting use of crates to make the level more vertical. The only issues present are a few unaligned textures and a Cacodemon that I could see but not make hostile. Overall pretty fun level that I recommend if you want to play a something short. 

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  • File Reviews

    • By Walter confetti · Posted
      Another great installment of "The Way ID Did" megawads, this is a really good classic maps where the style of original mappers is been mimicked very well, for having the really good stuff you have to wait, but when you get it, you'll enjoy it a lot! Also congratulations for finally giving "The Chasm" justice (don't worry, since MAP24 is again the "lower" point of wad, but the gimmick aren't that weird like in the original Doom 2, trust me) with it's MAP28 "The Abyss". Lots of cool maps and some shining gems. The Coomander Keen secret maps are a fancy surprise.
    • By Teo Slayer · Posted
      An another masterpiece from the Scythe Series. I liked the green demons, the idea to set it on a space station which is taken over by Hell's demons sounds neat and as always, I had fun and I was grateful to play it. Hope you'll return one day with Full version of Scythe X   Easily my favourite Megawad Series  
    • By Teo Slayer · Posted
      An another awesome Megawad from you Erik. I really liked the details and the design of the maps you added. And the music you added is all the money. I really liked the Ancient Egypt levels and the music that was used on Map 13:Mining Project reminded me the days when I first started the Megaman X games, as it's Sigma Stage 1 Theme.

      Hope you will make a completed version of Scythe 3
    • By JBerg · Posted
      I just played this for the first time in 2021 and I enjoyed it a lot! The maps are sort of old school but play very well.
    • By printz · Posted
      A non-conventional level with quite some novel ideas, but none fully executed. Overall easy, save for a more tense location.
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