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The Remote Complex

   (4 reviews)
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About This File

Two hours ago, a priority security alert was received on all channels from the Abrash Remote Research Complex, a small research and development site built into a steep hill among the terraformed landscape of Europa.

Forty minutes ago, the Quick Reaction Force arrived on site.

You've heard nothing since then, and now you're about to round the corner, into the dip where the entrance to the Remote Complex sits...

[This is my first custom Doom map. Ever. Let me know what you think!]



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Doomkid

  

Skulltag hasn’t been maintained for over 10 years, there’s no reason to complain about a wad not running in a long abandoned port.

 

It’s the wrong wad anyway, link provides Doom64 for Doom2.

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Bodybuilder5500

·

  

It does not works in skulltag!

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Napeyear

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For a first map, I would say that this was really well made! Lots of fun encounters including a neat little cyberdemon fight at the end of the level. A strength of the level I found is the use of backtracking to make the map not seem so linear, making it feel like a actual techbase. Some minor texture misalignment's hold this WAD back, but overall I would say that The Remote Complex achieves it's goal in regards to being a fun, well made level.

 

It took me around 9 minutes to complete, (with some minor secret hunting) and I was able to get 60% secrets, while only missing the cacodemon, which was also brought up in another review, but it was nothing game breaking, just a minor error in level design. Would recommend to anyone looking for a short n' sweet map, with an authentic 'Doom' feel.

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Denim Destroyer

  

In spite of being someones first level this is good. It is a standard techbase level so nothing too unique however the aesthetic is rather good and has some interesting use of crates to make the level more vertical. The only issues present are a few unaligned textures and a Cacodemon that I could see but not make hostile. Overall pretty fun level that I recommend if you want to play a something short. 

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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