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Doom 64 for Doom II

   (2 reviews)

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About This File

Doom 64 maps recreated or reimagined with vanilla Doom II assets, and made to run within the original vanilla limits. Not all maps are perfect recreations; the goal was to recreate the major aspects of the maps while allowing for creative liberties where needed or wanted.

In addition to the maps, there are some new graphics, new sky textures, a few new textures where needed, some new music tracks, and a few new monsters.

This project was a community effort and was started by Death Egg in May 2013. Sometime later the project was handed off to BaronOfStuff but was abandoned not too long after that. In February 2017, Death Egg stepped back in to hand the project's leadership over to Mechadon, and it was finished a year and a half later.


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kfpopeye

· Edited by kfpopeye

  

Download from the legacy site to get the correct file.

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RedoLane

  

Doom 64 for Doom II is something I expected to happen for many years.
It captures the essence of vanilla Doom II, while covering it all with layers of Doom 64 content.
Alongside new monster variants, great music, and the minor changes here and there, going through every map entirely was a great experience.
For the record, I played this mappack in GZDoom g3.4.1 with Final Doomer+ v2.4, using the optional hellbar(widescreen).
Hoping to see more stuff like this one in the future!

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