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AFRO.WAD

   (7 reviews)
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About This File

Deathmatch fun. Lots of multiple entrances to most areas. Great for doubling back on your opponent.


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Guest

Unknown date

  
This was E1M1 of HEROES.WAD, though that version was better because exit switch had to be unlocked. As a single-player and a deathmatch map it falls a bit flat, but with a bit of work (the author gives permission) it could look and play nice for another community tune-up project. 3/5

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Unknown date

  
This was designed by the son of the man who did id=397. As a single-player level it's not too bad, if you have the succulent mental discipline to eschew the exit switch in the first room (it's a bit pointless, though, because there's no objective). Too large and unfocused to work as a deathmatch level, unless there were lots of you.

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Unknown date

  
Simply turn around at the start and the exit is there, complete waste of time if you wish to play this as a singe-player level.

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Guest

Unknown date

  
Great level for FFA but horrible for 1 on 1. It is kinda big, but once you get used to it, it is fun.

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Guest

Unknown date

  
legendary wad, take it )

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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