Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

REKKR

   (2 reviews)
Sign in to follow this  

Guest

About This File

REKKR is a total conversion for Ultimate Doom v1.9


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  

well I haven't seen an Ultimate Doom TC in forever. REKKR provided a nice, simple storyline and gives players a treatment of things that make it an entirely different game, yet at the same token using the same kinds of gameplay akin to standard IWAD Doom.

 

there's certainly quite a lot of effort to doing the former, with several new enemies using extensive DeHacked work. the lost soul-esque eyeballs are weaker, but have resurrection abilities, while the cacodemon-like enemies spit three homing projectiles. the other flying pests to watch out for are the big Alien Controller-esque things who shoot strong green fireballs and spawn eyeballs when defeated as well as those fanged creatures that shoot small fireballs, since they actually come in two types, one of which is more durable, but both actually explode on death which is quite nasty for close range. there's turrets that don't move but never stop firing once they see you, along with eyeball spawners (only in E4). the bosses on E2 and E3 are quite fun to battle, with the E2 one being a lot like Heretic's D'sparil fight and the E3 one is also good. one thing to note is that the E2 boss has two mini-boss variants in later episodes, which could possibly throw players off when they try E3M1 for the first time. oh yes, and the Monty Python fucking rabbits, not gonna go into detail there.

 

one other major detail to note is that there's an entity in the map that is outside the boundaries, and it's some dummy that always shoots a hitscan towards the player. this thing is in its own sector away from the player but it's used in a way to showcase a new way to use shootable triggers, which is very neat. also the deal with the dogs that follow you is interesting in how to get to the secret levels in the game.

 

the weapons could be considered hit or miss in all honesty. the bow and arrow default weapon is a great starting weapon and reliable, although it naturally gets outclassed by the Slot 4 Soul Launcher. the steelshot is basically a slower SSG, and the Blessings of the Gods is quite overpowered and deserving of slot 7. the axe is also good and the three-punch combo as well. I'm not too keen on the slot 5 Rune Launcher because of it's short range, but it works well, while the slot 6 Holy Relic is honestly a lot more unreliable than I thought. it's a hitscan weapon, but it has windup time before and in between shots and just is awkward to use.

 

the maps, well this just so happens to be a community project. what can I say, loads of variety, short maps, medium maps, and long maps. the show-stealer is lupinx's E1M7, a gargantuan odyssey of a map that is both amazingly detailed and pretty hard to play through. E1 has most of the variety, with E1M3 and E1M7 being gargantuan, while E2 and E3 are mostly medium-sized to small-sized maps. the whole bonus episode is filled with gimmick maps, the first being somewhat of a puzzler with the rest being mostly small (I think E4M5 might actually be broken because I can't figure out the exit there)

 

a very ambitious and well done TC.

Share this review


Link to review
wolfie3dfan

  

Nice maps for those who like to explore. Interesting creatures. I liked it very much. Had to play it in god mode though.

Share this review


Link to review
  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
×