Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Hexen Upstart Mapping Project (XUMP)

   (1 review)
Sign in to follow this  


About This File

This project should be run with GZDoom or Zdoom. Requires the HEXEN.wad. Supported for Co-op: up to 4 players. Designed for jump, freelook and some maps require crouch.

GZDoom is recommended as some maps look strange in zdoom and map18 sometimes crashes in zdoom.

Project Lead: HexenMapper Idea Base: DUMP projects run by TerminusEst13 Special Thanks: Zedonk, PerfectionismTech, Mikolah Playtesting: Ichor, Whirledtsar, HexenMapper, Zedonk Title Music: HexenMapper Titlepic: HexenMapper

MAPS (12):

MAP01 Title: Pit of Sorrows Author: Skeletonpatch (scripts/finishing: HexenMapper)

MAP02 Title: Garden of Torture (Hub) Author: HexenMapper

MAP03 Title: The Cursed Village Author: Manhs

MAP04 Title: Castle Klattakus Author: Dynamite Kaitorn

MAP05 Title: Frozen Sands Author: VIE-rus

MAP06 Title: Athenaeum Author: Watler Confetti

MAP07 Title: Sanctuary of the Damned Author: Manhs

MAP08 Title: Grisly Gorge Author: Whirledtsar

MAP09 Title: Abandoned Observatory Author: Mikolah

MAP10 Title: The Stagnum Ignis Author: Zedonk

MAP11 Title: Shattered Valley Author: Shades

MAP18 Title: Arena Author: HexenMapper (Lich trail ACS: Mikolah)

Hub Progression Scripts: If you need to open up the new areas of the hub, type the following commands into the console:

puke 50 puke 51 puke 52 puke 53 puke 54

These 5 scripts will progressively open up the hub.

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



Hi there!


One of my few hobbies includes testing WADs for Hexen. I've played all the ones on DoomWorld, and I'm sure you're familiar with all the superb ones (eg. Scourge of Viscerus, Vaults, Caldera).

I came across this WAD a few days ago. VERY impressive.

I would even go as far as to say that if an expanded version of this was released instead of Hexen 2 (which I also quite like), or even Deathkings, it wouldn't be at all questioned.

I had a fantastic time playing this WAD. Very taken aback by the sheer creativity and ingenuity of each and every map. Any hardcore Hexen fan (like myself) would have an absolute field day with this WAD. As is typical Hexen character, the puzzle element is incredibly intricate and sophisticated, but yet somehow still not overdone.

I used zDoom and it ran fine without crashing - however it did become a bit slow and glitchy in the Garden of Torture map - especially when facing the "blender" torture device.


Highly recommend this WAD - very well done!


- Anthony.

Share this review

Link to review
  • File Reviews

    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
    • By Player Lin · Posted
      It's not a bad map, but nothing so special, no idea should this be a ZDooM-needed map...   But whatever...it's a decent map to me, just a little hard in beginning but after that(well, at least megasphere provided, just come back later after you have more stuff to deal with those barons and knights), nobody would has problems to blast through the level. Yeah, some may found this map boring but I'm fine with that...3/5