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Hexen Upstart Mapping Project (XUMP)

   (1 review)
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About This File

This project should be run with GZDoom or Zdoom. Requires the HEXEN.wad. Supported for Co-op: up to 4 players. Designed for jump, freelook and some maps require crouch.

GZDoom is recommended as some maps look strange in zdoom and map18 sometimes crashes in zdoom.

Project Lead: HexenMapper Idea Base: DUMP projects run by TerminusEst13 Special Thanks: Zedonk, PerfectionismTech, Mikolah Playtesting: Ichor, Whirledtsar, HexenMapper, Zedonk Title Music: HexenMapper Titlepic: HexenMapper

MAPS (12):

MAP01 Title: Pit of Sorrows Author: Skeletonpatch (scripts/finishing: HexenMapper)

MAP02 Title: Garden of Torture (Hub) Author: HexenMapper

MAP03 Title: The Cursed Village Author: Manhs

MAP04 Title: Castle Klattakus Author: Dynamite Kaitorn

MAP05 Title: Frozen Sands Author: VIE-rus

MAP06 Title: Athenaeum Author: Watler Confetti

MAP07 Title: Sanctuary of the Damned Author: Manhs

MAP08 Title: Grisly Gorge Author: Whirledtsar

MAP09 Title: Abandoned Observatory Author: Mikolah

MAP10 Title: The Stagnum Ignis Author: Zedonk

MAP11 Title: Shattered Valley Author: Shades

MAP18 Title: Arena Author: HexenMapper (Lich trail ACS: Mikolah)

Hub Progression Scripts: If you need to open up the new areas of the hub, type the following commands into the console:

puke 50 puke 51 puke 52 puke 53 puke 54

These 5 scripts will progressively open up the hub.


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Effluvium1

  

Hi there!

 

One of my few hobbies includes testing WADs for Hexen. I've played all the ones on DoomWorld, and I'm sure you're familiar with all the superb ones (eg. Scourge of Viscerus, Vaults, Caldera).

I came across this WAD a few days ago. VERY impressive.

I would even go as far as to say that if an expanded version of this was released instead of Hexen 2 (which I also quite like), or even Deathkings, it wouldn't be at all questioned.

I had a fantastic time playing this WAD. Very taken aback by the sheer creativity and ingenuity of each and every map. Any hardcore Hexen fan (like myself) would have an absolute field day with this WAD. As is typical Hexen character, the puzzle element is incredibly intricate and sophisticated, but yet somehow still not overdone.

I used zDoom and it ran fine without crashing - however it did become a bit slow and glitchy in the Garden of Torture map - especially when facing the "blender" torture device.

 

Highly recommend this WAD - very well done!

 

- Anthony.

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  • File Reviews

    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.
    • By Arrowhead · Posted
      A neat older megaWAD that was made predominately for co-op play:   From the readme:   "Most levels were made for co-op play, all levels are playable alone as well."   It clearly states this, but some people seem confused by this fact, somehow.   Plays just fine in SP, and is how I've played it the three times I've gone through it now.   Yes, it shows its age a bit in 2024, but what WAD from this era doesn't? Features a great soundtrack, too.   Easy 4/5, even in the current climate.
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