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HUMP mini

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About This File

_______ _______ | /|| /|( )( ____ ) | ) ( || ) ( || () () || ( )| | (___) || | | || || || || (____)| | ___ || | | || |(_)| || _____) | ( ) || | | || | | || ( / | ) ( || (___) || ) ( || )-MINI- |/ |(_______)|/ ||/ /

heretic upstart mapping project 2018

Made for Chocolate Heretic, zdoom or GZdoom (3.4.1)

+------------------------------------------+ ***IMPORTANT*** This project uses a "short" episode 2: E2M1 leads to E2M9, which leads to E2M5, E2M6, E2M7, E2M8. So maps E2M2 - E2M4 will be regular heretic maps. +------------------------------------------+

To run with chocolate heretic: Copy the hump_mini.wad and hump_mini.hhe files into your chocolate heretic directory. You will also need the usual heretic.wad in that directory Make a shortcut to the chocolate heretic .exe file, in the "target" section of the shortcut, add the following: -iwad heretic.wad -file hump_mini.wad -deh hump_mini.hhe

The .hhe file has the map and episode names for this project.

For zdoom / GZdoom, map names are done with MAPINFO, so no need to run the .hhe file

+------------------------------------------+ Project Lead: SOSU

Idea Base: DUMP Projects by TerminusEst13

Special Thanks: Mikolah, HexenMapper

Titlepic / title music: HexenMapper

Playtesting: HUMPmini Crew +------------------------------------------+

NOTE: All maps are designed to be wand-started. They have been arranged roughly in order of difficulty, so continuous play will also work. To wand start: When you enter a map, type "engageXY" where X is the episode number and Y is the map number given below (So type engage11 for E1M1). This will restart the level with only your wand, staff and no items. Jumping and Crouching have been disabled in this wad. You will not be needing them.

Maps Included (13)

MAP E1M1 Name: Canal Author: PerfectionismTech

MAP E1M2 Name: The Doorway to Hell Author: Repugnus Music: Guardian of Fire, Hexen:Beyond Heretic, Kevin Schilder

MAP E1M3 Name: Coast Town Author: Jthom

MAP E1M4 Name: The Wharf Author: Mikolah

MAP E1M5 Name: Resurrection Author: SOSU

MAP E1M6 Name: The Black Heart Author: ETTiNGRiNDER

MAP E1M7 Name: The Inner Sanctum Author: Xindage

MAP E1M8 Name: The Tomb of Xerxes I Author: Xyzzy01 Music: ???

MAP E2M1 Name: Twisted Spire Author: Whirledtsar

MAP E2M9 Name: Praevus Smeltery Author: riderr3 Music: Yew.mid, Ben Wachal

MAP E2M5 Name: Cave of Damnation Author: Skeletonpatch

MAP E2M6 Name: Cultist Crypt Author: HexenMapper

MAP E2M7 Name: DEEP BLUE Author: Walter confetti Music: Omnious, Jill of the Jungle, Dan Froelich

MAP E2M8 Name: Danke Schoen Author: HexenMapper

MAP E1M9, E2M2 - M4 Name: Nexus Author: Mikolah


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  • File Reviews

    • By vdgg · Posted
      Not flawless, but this may be the best from the wicked series. I don't like the cyberdemon placement and the easternmost wing is a missed opportunity regarding monsters (it is big, ominous looking and completely empty initially, and when monsters start appearing, they turn out to be some imps and demons...). The pace is luckily much better in all three western areas. Very nice texturing of mostly grey stuff, including incidental good (!) usage of GREYTALLS.
    • By Bri0che · Posted
      Everything is too big and/or empty, some parts are literally useless door transitions without anything in it, monsters are ridiculously placed… What a shame, because we feel like the author could had made better, but stayed on something way bellow its means :/ Well, I'm saying that, but this is a first map after all, so I don't want to be too bad, and leave a 3/5 as Misty did, but this objectively deserve less.
    • By Bri0che · Posted
      Sometimes innovation, originality, et cætera… aren't the best way to creation. Sometimes simplicity is.   Demonic Rituals : Great layout, entertaining gameplay, suiting decoration, perfect aesthetic, excellent level design, superb maps.   5/5.
    • By Bri0che · Posted
      As a fan of E2 style, this map is my kind. I won't argue much honestly, gameplay is easy. I would had liked to have two or three secrets to find, but ok. Aesthetic is right a mix between tech and hell, as E2 fairly is, this was expected and what I was searching for.  
    • By Bri0che · Posted
      The gameplay is not my taste, and the level design is quite strange and minimalistic, sometimes in a bad way that you can be confused about where you have to go and to do. Maybe all of this is due of a very old feels that remind me the amateurish 19th mapstyle. A nice start though, even if he's a bit rough. The rest is mainly just big rooms with far placed monsters kicking your ass, which isn't really interesting :/ Out of that, ammo and health can be an issue if you're not an aware player of that type of situation.                                                          I'm Not the public at all, but 3/5 for that nostalgia, and...    
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