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DMMPST: DooM MaP StaTistics

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About This File

DMMPST is a command-line utility on Unix and Windows (source code included) to generate statistics of levels in DOOM, DOOM ][, Ultimate DOOM, Final DOOM, Heretic, Heretic: Shadow of the Serpent Riders, Hexen, Hexen: Deathkings of the Dark Citadel, and Strife.

Its primary purpose is to use the included templates to generate output suitable for Doom Wiki (http://doomwiki.org/) map pages, or sections thereof. Statistics displayed include the map's dimensions, structure counts, and a list of secret sectors. It can also collect thing appearance statistics for one or multiple IWADs.


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  • File Reviews

    • By Bitofu · Posted
      This is a really solid WAD through and through. The action starts as soon as load into E3M1 and it doesn't let up. The maps flow very well and give you a decent but fair challenge. My only nitpick is with E3M7, which felt a bit gimmicky. Otherwise, this is a great effort, especially for 1994.
    • By Bitofu · Posted
      A decent E1 replacement. The maps are mostly non-linear and they feel good to play, although there's a few odd design choices that lead to dead-ends in couple places. The maps are too easy, mostly thanks to an overabundance of items, but they're still fun enough to navigate, thanks to a good handle on basic architecture. The standout is easily map 5.
    • By Bitofu · Posted
      Neat little map. The custom textures are impressive for their time. The map doesn't flow too well and the encounters aren't anything special, but it's a cool piece of Doom history.   The whole concept of modeling a school is obviously taboo nowadays, but it's still worth a try.
    • By Bitofu · Posted
      A huge improvement over the first part. The maps are fun, filled with interesting encounters and a diverse enemy variety. The architecture is simple but efficient. I particularly like how a couple of the maps make you circle around back to the starting area. The music is fun and cheesy, although a couple tracks failed to loop on my end. Overall, the difficulty is balanced, except for map 2, which stands out thanks to a very nasty trap.
    • By Bitofu · Posted
      I'm sad to say that I didn't have a good time with this. The maps are uninspired and confusing, while the enemy placement feels random. There's very little sense of progression through the maps. I can't knock it down too much due to its age, but by my modern standards, I wouldn't recommend it.
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