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Exomoon Megawad

   (5 reviews)

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About This File

Exomoon (aka Moonblood X) is a megawad for Doom 2. The levels are a mix of the original Moonblood with early BTSX levels. It has the ruins/temple theme with some exotic natural landscapes. Scythe and Mano Laikas also are a strong influence. It has been tested on ZDoom 2.8 and PrBoom+ 2.5.1.3.


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Maeve.e.e

  

i had a lot of fun! i really like the texture work and the enemy placement. it was tough but fair.

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SilverMiner

  

One level megawad? What? (Who don't believe in what I say, just download this and you'll see)

 

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Psilli

  

Good megawad! Great map designs and the flow of gameplay felt really good and balanced.

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Spineapple tea

  

Its pretty ok. Decently impressive but in the first level there is a hall of mirrors effect for the sky. It sort of feels like plutonia at times with  some of the monsters.

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NuMetalManiak

  

Exomoon is a 24-level megawad slated to be the successor to Moonblood, so if you are expecting to see some similar styles of gameplay here, well, you'll find some. but for the most part Exomoon is quite different. it takes after Plutonia, but instead of giving us loads of small but difficult levels to play through, the majority of maps are actually medium-sized, somewhere around the length it would take to finish The Sewers (Plutonia MAP28).

 

and of course, it's certainly on the level of something just a tad above Plutonia, like early AV, BTSX, or mid-UR difficulty. the monster placement centers around the ones who are of the biggest annoyances, like mancubi, chaingunners, and arachnotrons, also throwing in multiple new ones like arachnorbs (tougher than Valiant) and terrors (faster lost souls). there's even a few boss fights. layout-wise, these medium-sized maps are all non-linear, with action right from the start in most cases. trying to get a feel of where you are in the level and where you're supposed to go can lead into some trouble in some cases, but overall, the experience of playing through each map is still enjoyable, hard, but enjoyable.

 

because i'm personally not a fan of these boss fights, or even MAP18 which took way too long, i'm giving this four stars. it's worth at least one go just to see what has been accomplished. tackling all these settings feels like such.

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  • File Reviews

    • By printz · Posted
      Neat labyrinth level full of traps and very atmospheric.
    • By TheMagicMushroomMan · Posted
      5.5/10   The problem with DTWID is that the same concept has been carried out by countless WADS already - they just didn't draw any direct comparison to the original DOOM. So what you get here is a set of competent-but-generic maps that follows the same beat-to-death techbase>hell progression of DOOM. Just like 10,000 other vanilla style megaWADs. In the end, that's all this is - a WAD that attempts to mimic (not always successfully, as there are some questionable maps here and there) OG DOOM. Without the awe that comes with experiencing the original game for the first time, you're left with a bunch of generic maps. The inspiration that ended up leading to the creation of this project causes the WAD itself to feel uninspiring. It lacks memorability and soul.
    • By printz · Posted
      A pretty tough level with an unusual design. There's no exit; your goal is to defeat all monsters. Good luck.
    • By printz · Posted
      Mostly a flat maze level full of illusionary effects. It's not a very complex structure overall, but pretty challenging. The exit is randomly hidden somewhere.
    • By Lol 6 · Posted
      For a wad made in 1995 it's a pretty convincing church, I like how detailed it is, as well as the graveyard, too bad it is quite short because it's fun (Although I understand that, as a deathmatch level, making it too large can make it unfun to play). The exit gates are an awesome detail too. Definitely check it out 5/5 stars   - xX_Lol6_Xx
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