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Exomoon Megawad

   (5 reviews)

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About This File

Exomoon (aka Moonblood X) is a megawad for Doom 2. The levels are a mix of the original Moonblood with early BTSX levels. It has the ruins/temple theme with some exotic natural landscapes. Scythe and Mano Laikas also are a strong influence. It has been tested on ZDoom 2.8 and PrBoom+ 2.5.1.3.


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Maeve.e.e

  

i had a lot of fun! i really like the texture work and the enemy placement. it was tough but fair.

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SilverMiner

  

One level megawad? What? (Who don't believe in what I say, just download this and you'll see)

 

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Psilli

  

Good megawad! Great map designs and the flow of gameplay felt really good and balanced.

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spineapple tea

  

Its pretty ok. Decently impressive but in the first level there is a hall of mirrors effect for the sky. It sort of feels like plutonia at times with  some of the monsters.

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NuMetalManiak

  

Exomoon is a 24-level megawad slated to be the successor to Moonblood, so if you are expecting to see some similar styles of gameplay here, well, you'll find some. but for the most part Exomoon is quite different. it takes after Plutonia, but instead of giving us loads of small but difficult levels to play through, the majority of maps are actually medium-sized, somewhere around the length it would take to finish The Sewers (Plutonia MAP28).

 

and of course, it's certainly on the level of something just a tad above Plutonia, like early AV, BTSX, or mid-UR difficulty. the monster placement centers around the ones who are of the biggest annoyances, like mancubi, chaingunners, and arachnotrons, also throwing in multiple new ones like arachnorbs (tougher than Valiant) and terrors (faster lost souls). there's even a few boss fights. layout-wise, these medium-sized maps are all non-linear, with action right from the start in most cases. trying to get a feel of where you are in the level and where you're supposed to go can lead into some trouble in some cases, but overall, the experience of playing through each map is still enjoyable, hard, but enjoyable.

 

because i'm personally not a fan of these boss fights, or even MAP18 which took way too long, i'm giving this four stars. it's worth at least one go just to see what has been accomplished. tackling all these settings feels like such.

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  • File Reviews

    • By Bri0che · Posted
      Not bad at all in fact… But as expected with such old maps, the navigation is quite a pain because of questionnable texture/design choices. Myself don't have a great patience when it come to find my way out, it rather spoil the rest for me, what a shame :/    Behind the expectable "messy" 1994ish layout hide a bunch of maps with a soul, you know, this kind of map without any theme, that have been drawn by an amateur that just love Doom.    3/5, not much because of the frustration it can provide, not less because of the nostalgia.
    • By St. Mildly Annoyed · Posted
      Not the best for balancing, but it can still be fun. More people need to know about the marathon series.
    • By Bri0che · Posted
      Cool map with an old-school, cramped and chaotic design, sweet :)
    • By Bri0che · Posted
      Definitively don't deserve 2 stars !   Ok the map is short and easy, but what's the problem with that ? The only real thing that may lower the note is because the author could had put a little bit more monsters here and here since actually some rooms feels empty, but efforts have been done you can't deny that, giving this 2 stars is like forgetting all of the rest because you considere a map is only "better" when it's difficult, but hey we (me at least) play video games for fun !   3/5, but honestly it is rather a 3,5/5 that could had been a full 4/5 if only the gameplay was more consistant with its design.
    • By Bri0che · Posted
      I found it to be very ambitious for a first try at Doom mapping since the map is relatively big (around 300 monsters, 50 items, 9 secrets !). Definitively deserve applause, even though we can honestly say there is no real innovation in there. In the other hand, the gameplay feels rather correct, it is absolutely playable, and no wonder that the guy behind it is able to do much better.   Basic monster placement and efficient traps. A little bit of backtracking but not much. Level design is intuitive and has a normal pathing, nothing crazy here, rather linear but I personally like that way, still better than an absolute maze, or a boring and empty world as how feel a lot of open world games nowadays. The mapper tried well to use brightness and light effects are sometimes here to play with this contrast, even though I felt there is a misplacement, this is only my own opinion though. Maybe it is a bit empty also, lack of decoration, too blend, we need a personal touch in here ! Texture misalignment and door tracks would be the real thing to work on aesthetic wise, a little bit of a shame ! The difficulty have a good scaling : the strongest weapons you have, the strongest enemies you fight. Sounds obvious, but apparently not for everyone… Ironically (or not) this is THE most important thing to do before having an interesting fight.   In conclusion : this is an objective success for the creator, and as a player I actually had quite fun !   4/5, a bonus point considering this is a first map, for the encouragement. A most objective note would be around 3,5 but that's an impossible note.
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