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Exomoon Megawad

   (1 review)
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Exomoon (aka Moonblood X) is a megawad for Doom 2. The levels are a mix of the original Moonblood with early BTSX levels. It has the ruins/temple theme with some exotic natural landscapes. Scythe and Mano Laikas also are a strong influence. It has been tested on ZDoom 2.8 and PrBoom+ 2.5.1.3.


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NuMetalManiak

  

Exomoon is a 24-level megawad slated to be the successor to Moonblood, so if you are expecting to see some similar styles of gameplay here, well, you'll find some. but for the most part Exomoon is quite different. it takes after Plutonia, but instead of giving us loads of small but difficult levels to play through, the majority of maps are actually medium-sized, somewhere around the length it would take to finish The Sewers (Plutonia MAP28).

 

and of course, it's certainly on the level of something just a tad above Plutonia, like early AV, BTSX, or mid-UR difficulty. the monster placement centers around the ones who are of the biggest annoyances, like mancubi, chaingunners, and arachnotrons, also throwing in multiple new ones like arachnorbs (tougher than Valiant) and terrors (faster lost souls). there's even a few boss fights. layout-wise, these medium-sized maps are all non-linear, with action right from the start in most cases. trying to get a feel of where you are in the level and where you're supposed to go can lead into some trouble in some cases, but overall, the experience of playing through each map is still enjoyable, hard, but enjoyable.

 

because i'm personally not a fan of these boss fights, or even MAP18 which took way too long, i'm giving this four stars. it's worth at least one go just to see what has been accomplished. tackling all these settings feels like such.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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