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Marathon Ally Pfhor Items ACS Enter Script

   (4 reviews)
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About This File

You and your cadres set out to embark unto the maps of doom! Adversaries are aware of reinforcements. May the Hindmost Creche (including the Pfhor High Council) be with you.


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NaMcOJR

  

I have really enjoyed playing MOTM, it features very nice traps, with a good difficulty level and great graphics/environment. Well placed ammo which makes it balanced against some harder fights. Overall very well done.

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Psilli

  

This is a great map; I love it. There's no hand-holding and it offers a good deal of depth. My only gripe against it is some of the over-the-top encounters (especially the final battle section of the map): there are simply too many enemies for either the space and/or the weaponry that's usually available. If you could lighten up the enemies in certain cramped or choke-hold areas, it would be a stellar map!

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InterdimensionalInterloper

· Edited by InterdimensionalInterloper

  

If you didn't position those barrels next to those chaingunner nests I would have been PISSED! All in all its a good hard level with plenty of long distance combat.

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Hypnotik

  

Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".

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  • File Reviews

    • By Teo Slayer · Posted
      This wad is a great sequel to the Plutonia Experiment. But lol, there are more Imps than Chaingunners unlike Plutonia 1 and Go 4 It is an even more insane version of Go 2 It. Still, great megawad and it should be an official sequel of Plutonia
    • By printz · Posted
      Very good megawad in the TNT: Evilution style but with cool design ideas. It uses a lot of the TNT music, but also music from other Doom IWADs. Also very challenging and not always well-balanced, sometimes with deadly traps, but overall highly playable and with cool architecture and ambience.
    • By printz · Posted
      Great classic Doom II episode in the style of Thy Flesh Consumed / American McGee / Quake.
    • By printz · Posted
      Epic wad in the style of Quake 2 (whereas Darkening I was in the style of Quake), with lots of fresh new textures, new music and complex techbase design, and headed by an author who's online even today.
    • By printz · Posted
      A very good one-person megawad. Whereas usually single-author megawads suffer from repetitions, and this one is no exception with regards to texturing (all of it is wood, metal and plaster), the actual level design is really creative over-all. Difficulty builds up to a climactic final level.
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