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Man on the Moon

   (2 reviews)

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Huge space/moon map that has a main hub of sort. Non-linear (grab keys in any order, etc...). 13 secrets total


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Dimon12321

·

  

Man on the Moon

Despite the fact it's a single map, it may take up to 2 hours to complete it. Plenty of monsters, lots of routes to walk around, unpredictable traps, enough stuff to fight back. Basically, it's a common practice for a single-map WAD nowdays.

MBF here is used for graphical enhancements only, but I like the overall architecture even without those light scrolling effects all over the place.

The map's size is too big and sometimes it requires extra walking around to see what has changed after you've crossed this linedefs or that switch. Sometimes it's more reasonable to do some research in GZDoom Builder to figure out where you're supposed to go, rather than roam the map blindly.

After finally beating the map, you're not likely to revisit the map again. It's for 1-time play, to be honest. Also, there is no intermission text. An arduous journey has been come, so why not to show an epilogue or a short outcome? That would be nice!

 

Deserved 4 stars! It's a little bit vexing this wad didn't get any cacowards.

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KorbynS

· Edited by KorbynS

  

Too many enemies right away and no clear direction. I can't tell if this is the correct wad or not because of the filename being energy.wad, so I'll give 4 stars anyway.

 

Edit: I got the wrong wad. The wad I got is called the secret energy.

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  • File Reviews

    • By printz · Posted
      Neat labyrinth level full of traps and very atmospheric.
    • By TheMagicMushroomMan · Posted
      5.5/10   The problem with DTWID is that the same concept has been carried out by countless WADS already - they just didn't draw any direct comparison to the original DOOM. So what you get here is a set of competent-but-generic maps that follows the same beat-to-death techbase>hell progression of DOOM. Just like 10,000 other vanilla style megaWADs. In the end, that's all this is - a WAD that attempts to mimic (not always successfully, as there are some questionable maps here and there) OG DOOM. Without the awe that comes with experiencing the original game for the first time, you're left with a bunch of generic maps. The inspiration that ended up leading to the creation of this project causes the WAD itself to feel uninspiring. It lacks memorability and soul.
    • By printz · Posted
      A pretty tough level with an unusual design. There's no exit; your goal is to defeat all monsters. Good luck.
    • By printz · Posted
      Mostly a flat maze level full of illusionary effects. It's not a very complex structure overall, but pretty challenging. The exit is randomly hidden somewhere.
    • By Lol 6 · Posted
      For a wad made in 1995 it's a pretty convincing church, I like how detailed it is, as well as the graveyard, too bad it is quite short because it's fun (Although I understand that, as a deathmatch level, making it too large can make it unfun to play). The exit gates are an awesome detail too. Definitely check it out 5/5 stars   - xX_Lol6_Xx
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