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Man on the Moon

   (4 reviews)

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Huge space/moon map that has a main hub of sort. Non-linear (grab keys in any order, etc...). 13 secrets total


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Koistork

  

As someone who's just getting into new wads, a general difficulty scale would probably be appreciated. One of the hardest things I've ever played.

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Tom2007

  

this wad is good 

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Dimon12321

·

  

Man on the Moon

Despite the fact it's a single map, it may take up to 2 hours to complete it. Plenty of monsters, lots of routes to walk around, unpredictable traps, enough stuff to fight back. Basically, it's a common practice for a single-map WAD nowdays.

MBF here is used for graphical enhancements only, but I like the overall architecture even without those light scrolling effects all over the place.

The map's size is too big and sometimes it requires extra walking around to see what has changed after you've crossed this linedefs or that switch. Sometimes it's more reasonable to do some research in GZDoom Builder to figure out where you're supposed to go, rather than roam the map blindly.

After finally beating the map, you're not likely to revisit the map again. It's for 1-time play, to be honest. Also, there is no intermission text. An arduous journey has been come, so why not to show an epilogue or a short outcome? That would be nice!

 

Deserved 4 stars! It's a little bit vexing this wad didn't get any cacowards.

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Candy522

· Edited by KorbynS

  

Too many enemies right away and no clear direction. I can't tell if this is the correct wad or not because of the filename being energy.wad, so I'll give 4 stars anyway.

 

Edit: I got the wrong wad. The wad I got is called the secret energy.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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