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Dark World I

   (4 reviews)
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This level has a lot of maze like halls and requires all the key cards to pass. There are eight secrets.


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Unknown date

  
A very monotonous and simple stone map. Has inventive progression and secrets (7/8 is maximum), but is far too empty and easy to be fun. Having to find hidden doors (the ones that aren't secrets, heh) to complete the map doesn't really help, either. The fighting consists much of picking off zombiemen in the corridors in ones or twos. Don't bother. --2/5

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Unknown date

  
I think 2 stars is a little too generous. This is the Author 17+ years after I made this map. Not too bad I guess considering I was 10 at the time. Most people weren't playing PC games back then, let alone creating custom maps for them. I is funny to see this on the internet considering we didn't have it when I made this. I am one of not too many people that can find something referencing them online back from 1995. Good times!

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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