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Symbolic.wad

   (2 reviews)
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About This File

I tried to make this wad playable for everyone, easy to hard levels (not impossible), no places to get indefinately trapped, all textures match up, theres one place where there are switches but aren't shown as switches, this is intentional (they're in an obvious location though).This is my first creation so I don't know what to write other than I believe it's worth the download. I'm very critical about myself, so it's probably better than I think, and I think it's good!


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Unknown date

  
This is dated May 1994. It's a generally cheesy 1994-style level, slightly better than most - it has traps, gameplay, a progression, it doesn't look too bad, there's even a boss battle. There's one amusing bit (alluded to the readme) where you come across a giant model of a PC, and you have to click on the mouse in order to open the screen. Apart from that it's very old-fashioned and not very good, although I couldn't bring myself to actively dislike it.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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