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The Rescue (The Monastery, episode 5)

   (3 reviews)
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About This File

Remember the fourth episode, The Watering-Place. Gal Mac Porter told you it was the last mission you had to complete. But he forget to tell you something very important. He ordered your brother to go back to 15th century in the Carpathian Mountains, and try to strengthen the rebels by killing some more Hell Order agents, In spite of his promise to keep your brother away from these time-travel and risky missions. He is too young to die. Coming back to your era, he said that he couldn't do anything else, and that this mission was a matter of life and deaf for your rebelion group. He added that unfortunately he had no news about your brother for days. So, you to decide to go back there and try to rescue your brother. You hope he is still alive and could killed many Hell Order agents. But a bad thinking borns in your mind Why did Gal Mac Porter give such a dangerous mission to your brother in spite of his promise, what kind of reason did he found ? You must not loose a second, try to rescue your brother. You'll ask for explanations when you're back.


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Meril

·

  

For its time in 95, is looking nice. But Gameplay is RUINED by switchhunt. If someone don't like archvilles, better dont touch it even with a stick ;) Anyway, I don't recommend to anybody. Going there and back again and again isn't fun at all.

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Unknown date

  
Your mission is a matter of "life and deaf", according to the readme, but the author is excused because he is French. Nonetheless this is a dull level. It uses Heretic textures throughout, and I suspect the author was a Heretic fan, because the level is basically a castle with lots of winding corridors. Winding, single-file corridors. It's also a switch hunt. I disliked it intensely.

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Guest

Unknown date

  
I liked it

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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