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The Rescue (The Monastery, episode 5)

   (3 reviews)
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About This File

Remember the fourth episode, The Watering-Place. Gal Mac Porter told you it was the last mission you had to complete. But he forget to tell you something very important. He ordered your brother to go back to 15th century in the Carpathian Mountains, and try to strengthen the rebels by killing some more Hell Order agents, In spite of his promise to keep your brother away from these time-travel and risky missions. He is too young to die. Coming back to your era, he said that he couldn't do anything else, and that this mission was a matter of life and deaf for your rebelion group. He added that unfortunately he had no news about your brother for days. So, you to decide to go back there and try to rescue your brother. You hope he is still alive and could killed many Hell Order agents. But a bad thinking borns in your mind Why did Gal Mac Porter give such a dangerous mission to your brother in spite of his promise, what kind of reason did he found ? You must not loose a second, try to rescue your brother. You'll ask for explanations when you're back.


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Meril

·

  

For its time in 95, is looking nice. But Gameplay is RUINED by switchhunt. If someone don't like archvilles, better dont touch it even with a stick ;) Anyway, I don't recommend to anybody. Going there and back again and again isn't fun at all.

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Unknown date

  
Your mission is a matter of "life and deaf", according to the readme, but the author is excused because he is French. Nonetheless this is a dull level. It uses Heretic textures throughout, and I suspect the author was a Heretic fan, because the level is basically a castle with lots of winding corridors. Winding, single-file corridors. It's also a switch hunt. I disliked it intensely.

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Guest

Unknown date

  
I liked it

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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