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Elements

   (8 reviews)
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About This File

This is a WAD for Doom II that can be used for either single-player, cooperative, or deathmatch play. There are three "worlds," if you will, (earth, fire, and water) that you must fight through to get to the exit. It's pretty straight- forward.


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Catpho

  

One of my favorite 94 maps actually.Its not the best to come out of this era,but at least it was memorable.

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Meril

  

Map is looking good in comparison to others 95 wads. Gameplay is ok, nowhere to get lost, nice traps etc. If you like classic maps, you should try it! 4/5*, becouse level is good, but nothing special.

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Guest

Unknown date

  
it was alright...

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Guest

Unknown date

  
This is from April 1995. It's not bad - competently done for the time, much better than the typical contemporary dross. It feels very flat (literally, the ceiling is low) and has a look that could be charitably described as retro. The gameplay is solid, with some nice traps, although it seems to get easier as it goes on, because you get more weapons. The ending is dire - you go down a spiral, shooting imps - but the final room has a nice lighting effect.

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Unknown date

  
I agree with the above, exept for the fact that this level can at times become annoying. A little cramped in areas and a little too easy in some parts. However there are traps around every corner and a couple cool puzzles. 3/5 -r_rr

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Guest

Unknown date

  
LRN2MAP Faggot...

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Guest

Unknown date

  
I liked it

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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