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Elements

   (8 reviews)
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About This File

This is a WAD for Doom II that can be used for either single-player, cooperative, or deathmatch play. There are three "worlds," if you will, (earth, fire, and water) that you must fight through to get to the exit. It's pretty straight- forward.


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Catpho

  

One of my favorite 94 maps actually.Its not the best to come out of this era,but at least it was memorable.

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Meril

  

Map is looking good in comparison to others 95 wads. Gameplay is ok, nowhere to get lost, nice traps etc. If you like classic maps, you should try it! 4/5*, becouse level is good, but nothing special.

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Guest

Unknown date

  
it was alright...

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Guest

Unknown date

  
This is from April 1995. It's not bad - competently done for the time, much better than the typical contemporary dross. It feels very flat (literally, the ceiling is low) and has a look that could be charitably described as retro. The gameplay is solid, with some nice traps, although it seems to get easier as it goes on, because you get more weapons. The ending is dire - you go down a spiral, shooting imps - but the final room has a nice lighting effect.

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Guest

Unknown date

  
I agree with the above, exept for the fact that this level can at times become annoying. A little cramped in areas and a little too easy in some parts. However there are traps around every corner and a couple cool puzzles. 3/5 -r_rr

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Guest

Unknown date

  
LRN2MAP Faggot...

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Guest

Unknown date

  
I liked it

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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