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OUTLAND.WAD (IMPROVISE, ADAPT, OVERCOME)

   (6 reviews)
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About This File

Your squad is to beam down to the surface and investigate the sudden loss of communication lines between UAC and a remote command center on the moon Deimos, Enemy activity is suspected. Your squad will eliminate any enemy activity with extreme predjudice. Unfortunately, detailed surface maps are unavailble due to the sensitive nature of company operations.


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Unknown date

  
It's shit 0/0

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Guest

Unknown date

  
Not too bad, but completing the level does require opening some (poorly) hidden doors. There are some nicer parts and some less nice parts, but it's an okay play, nothing to get very excited about though.

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Unknown date

  
Decent effort for an old, first wad, but boring empty areas and too many pointless secrets. Too much health and a huge arena to fight 3 Barons, worth a nostalgic chuckle. Only thing of actual interest was how the map interconnects which could have been good for deathmatch. Unfortunately this is crippled cos you can only go one way (back), so if the doors close behind you it leaves you to trudge all the way back through an empty level. Finally, almost none of the doors have door textures. ** for effort.

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Unknown date

  
Although it will enrage players who hate mandatory secrets, or who hate '94 releases on principle, it's a passable one-off experience as oldschool maps go. 3/5.

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  • File Reviews

    • By NuMetalManiak · Posted
      we have so many E1 replacements it's hard to keep track of them all. Deadly Standards adds to that pile with these maps, most of them are pretty short and fairly servicable. it's not too amazing but it doesn't need to be. E1M1 is a good starting level, E1M4 I didn't like all that much, and E1M8 was psychotic and I loved it. as with any multi-authored level set, this obviously is a mixed bag of sorts.
    • By NuMetalManiak · Posted
      a rather surprisingly good set of three levels, tons of space to move around in, but you've got your meat set out for you here. first level isn't too much, although the water is quite deceiving. second one has you finding three separate shrines of sorts in a much longer adventure, but with some pretty tough combat to boot, last level is more open fields, loads of mancubi and arachnotrons plus several other enemies and pickups, a tough amount that bends into slaughter territory, but still managing to be a little easier to tangle with due to the large amount of space. I certainly agree, it's quite appropriate for what it has.
    • By Sasha · Posted
      A pretty cool slightly-difficult megawad with nice architecture and new types of monsters. I like it.
    • By Sasha · Posted
      A pretty cool orange-themed megawad of medium difficulty with nice architecture and new types of monsters. I like it.
    • By NuMetalManiak · Posted
      for shame, I never got the chance to finish my map for the orange version of MAYhem 2018 due to having to move to a new area at the time (was planning a mini-boss map). like the rest of the MAYhem series, expect to experience...well...what the fuck else, mayhem. Orange Edition shows that in many of these maps, while some are fairly compact, others can take quite a bit of time like Pinchy's map with its nonlinearity, Obsidian's room-over-room magic, as well as Roofi's TOD-esque outing. and yes, the latter maps in the set are gonna be mostly slaughtermaps, but at least here they are a load of fun. to further compound this, well, there's not much in the way of new weapons apart from a much more nastier rocket launcher, but this one has quite a bit on the enemies. look out for those cybruiser, hades spheres and their elementals, very deadly and explosive. and also those fucking shadows are extremely annoying to fight.   only map I didn't like was MAP04, which annoyed me with its secrets, but this is a wonderful set to play and keeps the MAYhem trend going strong.
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