Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

OUTLAND.WAD (IMPROVISE, ADAPT, OVERCOME)

   (6 reviews)
Sign in to follow this  

Guest

About This File

Your squad is to beam down to the surface and investigate the sudden loss of communication lines between UAC and a remote command center on the moon Deimos, Enemy activity is suspected. Your squad will eliminate any enemy activity with extreme predjudice. Unfortunately, detailed surface maps are unavailble due to the sensitive nature of company operations.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
It's shit 0/0

Share this review


Link to review
Guest

Unknown date

  
Not too bad, but completing the level does require opening some (poorly) hidden doors. There are some nicer parts and some less nice parts, but it's an okay play, nothing to get very excited about though.

Share this review


Link to review
Guest

Unknown date

  
Decent effort for an old, first wad, but boring empty areas and too many pointless secrets. Too much health and a huge arena to fight 3 Barons, worth a nostalgic chuckle. Only thing of actual interest was how the map interconnects which could have been good for deathmatch. Unfortunately this is crippled cos you can only go one way (back), so if the doors close behind you it leaves you to trudge all the way back through an empty level. Finally, almost none of the doors have door textures. ** for effort.

Share this review


Link to review
Guest

Unknown date

  
Although it will enrage players who hate mandatory secrets, or who hate '94 releases on principle, it's a passable one-off experience as oldschool maps go. 3/5.

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      Never thought of Star Wars theme added with pr0n but ok... anyway a small demo map pretty badly textured, but the movie creation is good, even if in the end the textures are pretty badly compressed.
    • By LateToDOOM2020 · Posted
      I put 5 stars because I found it enjoyable. No it does not have super detailed design but it does have details that make it an enjoyable game play. the way textures line up perfectly for example buttons on a washing machine and the railing for the stairs is very clever and Its cool to see the use of textures in this way.
      I enjoyed the lack of linear game play and the lack of typical puzzle solving. You sneak around the houses and with uncertainty what is around each corner you find that the monsters keep coming out of nowhere. The houses give you cover to protect your self and its cool to see the little details in each house. There is more than enough ammunition and you wont be able to pick up every item. Its very fun to play doom in this more relaxed free roam style. 
      To those who have played many doom levels and have high expectations you may dislike this map but for someone like me who likes the older style of maps its very enjoyable.    
    • By fnord · Posted
      Extremely dull and extremely repetitive, but sadly, not the worst of it's kind. Looks and plays like one of those awful software auto-generated map sets. Room after identical looking square rooms with small mobs of low level monsters and the occasional Baron, Revenant or Mancubus. Played it to the end and I can't remember a single level that differentiated itself from any of the others. Wad of last resort if you have nothing better to do.
    • By vdgg · Posted
      Not flawless, but this may be the best from the wicked series. I don't like the cyberdemon placement and the easternmost wing is a missed opportunity regarding monsters (it is big, ominous looking and completely empty initially, and when monsters start appearing, they turn out to be some imps and demons...). The pace is luckily much better in all three western areas. Very nice texturing of mostly grey stuff, including incidental good (!) usage of GREYTALLS.
    • By Bri0che · Posted
      Everything is too big and/or empty, some parts are literally useless door transitions without anything in it, monsters are ridiculously placed… What a shame, because we feel like the author could had made better, but stayed on something way bellow its means :/ Well, I'm saying that, but this is a first map after all, so I don't want to be too bad, and leave a 3/5 as Misty did, but this objectively deserve less.
×