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OUTLAND.WAD (IMPROVISE, ADAPT, OVERCOME)

   (6 reviews)
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About This File

Your squad is to beam down to the surface and investigate the sudden loss of communication lines between UAC and a remote command center on the moon Deimos, Enemy activity is suspected. Your squad will eliminate any enemy activity with extreme predjudice. Unfortunately, detailed surface maps are unavailble due to the sensitive nature of company operations.


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Guest

Unknown date

  
It's shit 0/0

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Guest

Unknown date

  
Not too bad, but completing the level does require opening some (poorly) hidden doors. There are some nicer parts and some less nice parts, but it's an okay play, nothing to get very excited about though.

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Unknown date

  
Decent effort for an old, first wad, but boring empty areas and too many pointless secrets. Too much health and a huge arena to fight 3 Barons, worth a nostalgic chuckle. Only thing of actual interest was how the map interconnects which could have been good for deathmatch. Unfortunately this is crippled cos you can only go one way (back), so if the doors close behind you it leaves you to trudge all the way back through an empty level. Finally, almost none of the doors have door textures. ** for effort.

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Unknown date

  
Although it will enrage players who hate mandatory secrets, or who hate '94 releases on principle, it's a passable one-off experience as oldschool maps go. 3/5.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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