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RECANT v1.1 for HERETIC v1.0

   (4 reviews)
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About This File

RECANT is a fairly large level and is geared more toward single play, although deathmatch and co-op are of course supported. The water room took me forever to put together, and the tower in the lava pit gave me nightmares with the texture alignment (all done manually, folks). This was supposed to be a much bigger level, actually (and may be someday), but I'm worn thin and threadbare. Still, there are no loose ends here (I hope) -- and big levels, in general, don't impress me. They're a dime a dozen these days.

I love to get e-mail, so send me any comments you like about RECANT (as long as they're in good taste and full of obsequious high praise).

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Yay, first Heretic PWAD level that's well detailed and even has mapping tricks (something already seen in other Dr Sleep's maps). The level is also highly non-linear and with optional areas, but overall it's worth playing

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Better than average, but I wouldn't say it's epic. Nicely detailed and not contra-level difficulty. I don't like how keys were hidden. That's always a big no bueno for me. However, they weren't hidden in completely ridiculous places and it only took me about 10 minutes to finish the map. A great effort for 1995.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.