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RECANT v1.1 for HERETIC v1.0

   (4 reviews)
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About This File

RECANT is a fairly large level and is geared more toward single play, although deathmatch and co-op are of course supported. The water room took me forever to put together, and the tower in the lava pit gave me nightmares with the texture alignment (all done manually, folks). This was supposed to be a much bigger level, actually (and may be someday), but I'm worn thin and threadbare. Still, there are no loose ends here (I hope) -- and big levels, in general, don't impress me. They're a dime a dozen these days.

I love to get e-mail, so send me any comments you like about RECANT (as long as they're in good taste and full of obsequious high praise).

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Yay, first Heretic PWAD level that's well detailed and even has mapping tricks (something already seen in other Dr Sleep's maps). The level is also highly non-linear and with optional areas, but overall it's worth playing

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Unknown date

Better than average, but I wouldn't say it's epic. Nicely detailed and not contra-level difficulty. I don't like how keys were hidden. That's always a big no bueno for me. However, they weren't hidden in completely ridiculous places and it only took me about 10 minutes to finish the map. A great effort for 1995.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.