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POST11.WAD

   (2 reviews)
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About This File

*to play, just run the .bat file* Your outpost was over-run by monsters! You wait for the shuttle by the landing pad but a garbled messege hints to you that its going to be a no show. You must clear out the post yourself! You know that there are two yellow keys to the armory and the blue key is to get to the exit. The red key is to get into the command center.


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Unknown date

  
This map has lots of action. There are 2 (pointless, 1 is enough) yellow keys, lots of ammo and of weapons and lots of texture alignment bugs (but who cares?). It's a worth download for nostalgics. 4/5 -Glassyman

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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