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About This File

The best thing about these levels is they're fairly straight-forward. That is there's no find the key, spend 20 minutes looking for where to use it, 20 seconds of death-dealing, find a secret switch and so on. That's not to say that this kind of level doesn't have its place, it does, but i don't design that. I've had enough of that from DOOM II. These levels (i think) are original. I haven't really played anything like them. Anyway, please see what you think, and let me know. NOTE: The above email address is mine only until the end of '95.

------- P L O T -------

OK. You were one of the unlucky ones, you weren't killed. Trying to rid that sector of Caco- demons was useless, and you knew it. Command HQ knew better and sent you in at the head of a bunch of inexperienced soldiers, most of them useless. All are dead. Except one who was captured. You.

They've got you bricked up in a small room. You thought you had an idea why. After you found the pistol there you knew why. Rumors had infiltrated back to base that the Cacodemons liked to play soldier bating with any captured soldiers. You know what's in store.

A feeling wells up in your gut you know to be fear. You look at the tiny weapon in your hand and groan. You'll be lucky to take out one. All is lost. You wait for death.

Visions of those red bastards killing killing killing roar through your mind, slowly enraging you to accept the inevitable. Surfacing through these thoughts of death, however, is another thought, revenge. Not with a pistol. You'd walk through hell for a shotgun. Maybe you will...

NOTE:- Level 3 is a bit more unprofessional than the rest. It originally was a DOOM level. It's good however. SO PLAY IT!! Play them all. You'll feel better.

HINTS:- (1) Play at least skill 3 (2) DON'T CHEAT!!!! (3) There is no third hint (4) Or fourth

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Only first map is good, where you must run away from cacos. but when you get ssg everything becomes bad. Visualy this wad is below average (from 1995) missaligned textures, very big square rooms. At least no maze included.

Maps 01-03 have a lot of backtracking, and switch hunting, but they are easy to find. Map 04 has INSANELY high lift. One way lasts so long, that you can go make dinner, clean your room, drink some beer, and still wait for it. 

Overall waste of time, but not terrible. Just below average of 95 wads.

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A W E S O M E, enjoyed every second of it. Srsly.

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Unknown date

Four levels, most of which consist of very large square rooms. The fourth is decent, with a big long lift, but this is bare-bones stuff, with no polish at all. Infinitely worse than Fava Beans, which also came out in 1995.

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Unknown date

I liked it

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  • File Reviews

    • By NuMetalManiak · Posted
      ah, finally got done with the purple edition. well, the Stomper guns are here, along with the rapid-fire rocket launcher, and what do you know, the enemies here are somehow a lot more enjoyable. say hello to the suicide bombers again, while the grells may actually be a much better flying enemy than the cacodemons. the possessed marines are douchebags and so are the immolators.   and what do we have for maps? mayhem, that's what. while not every map is a slaughtermap, these maps prove difficult in so many ways, although they were more frustrating than Orange's levels, for sure. look out for the secret slaughter arena in Benjogami's map, as well as the virtual insanity of the secret map. MAP17 will likely make you writhe due to its sheer girth, while the last two are pretty decent for slaughtermaps (though I personally recommend avoiding the secret fight in MAP18). MAP09 and MAP11 are also quite memorable. you want it hard, you got it here.
    • By Roofi · Posted
      A sexy slaughtermap dedicated to a sexy girl. Nina Dobrev 2 figures among my favourite slaughtermaps despite Nina Dobrev 1 was annoying to play.   This map has a lot of memorable parts :   - The very brutal start where you have to protect yourself from chaingunners by hiding behind a mancubus - The big castle courtyard where a very brutal fight happens. - The cute tree near the end surrounded by very viciously hidden arch-viles.   A more detailed review here (in french) : http://doomfrance.forumactif.com/t3832p25-boom-eternal-slumber-party   My demo on UV :DEMO  
    • By Roofi · Posted
      I agree , it's one of the Didy's best releases. Axiom has very striking and detailed visuals for a 2008 map. I especially loved this map for it's quite obscure but excentric progression (I love 3D bridges)   Here is my french detailed review : http://doomfrance.forumactif.com/t4690-review-maps-de-didy#141943 (Use google translate)   Here is my FDA max-demo :   DEMO
    • By Bobber the Wise · Posted
      Starts off mildly amusing in an inane way. The rapid plunge into stupidity leaves one awestruck, providing an indelible mark of wonder on the player.    Pros: Map 21 is aptly named.   Cons: everything
    • By Hypпotiк · Posted
      Awesome stuff, The description gave way to more imagination while playing the wad, love it. Textures looked beautiful. It presents quite a challenge for the weary heretic.