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Higher (latest)

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About This File

The best thing about these levels is they're fairly straight-forward. That is there's no find the key, spend 20 minutes looking for where to use it, 20 seconds of death-dealing, find a secret switch and so on. That's not to say that this kind of level doesn't have its place, it does, but i don't design that. I've had enough of that from DOOM II. These levels (i think) are original. I haven't really played anything like them. Anyway, please see what you think, and let me know. NOTE: The above email address is mine only until the end of '95.

------- P L O T -------

OK. You were one of the unlucky ones, you weren't killed. Trying to rid that sector of Caco- demons was useless, and you knew it. Command HQ knew better and sent you in at the head of a bunch of inexperienced soldiers, most of them useless. All are dead. Except one who was captured. You.

They've got you bricked up in a small room. You thought you had an idea why. After you found the pistol there you knew why. Rumors had infiltrated back to base that the Cacodemons liked to play soldier bating with any captured soldiers. You know what's in store.

A feeling wells up in your gut you know to be fear. You look at the tiny weapon in your hand and groan. You'll be lucky to take out one. All is lost. You wait for death.

Visions of those red bastards killing killing killing roar through your mind, slowly enraging you to accept the inevitable. Surfacing through these thoughts of death, however, is another thought, revenge. Not with a pistol. You'd walk through hell for a shotgun. Maybe you will...

NOTE:- Level 3 is a bit more unprofessional than the rest. It originally was a DOOM level. It's good however. SO PLAY IT!! Play them all. You'll feel better.

HINTS:- (1) Play at least skill 3 (2) DON'T CHEAT!!!! (3) There is no third hint (4) Or fourth

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Only first map is good, where you must run away from cacos. but when you get ssg everything becomes bad. Visualy this wad is below average (from 1995) missaligned textures, very big square rooms. At least no maze included.

Maps 01-03 have a lot of backtracking, and switch hunting, but they are easy to find. Map 04 has INSANELY high lift. One way lasts so long, that you can go make dinner, clean your room, drink some beer, and still wait for it. 

Overall waste of time, but not terrible. Just below average of 95 wads.

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A W E S O M E, enjoyed every second of it. Srsly.

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Unknown date

Four levels, most of which consist of very large square rooms. The fourth is decent, with a big long lift, but this is bare-bones stuff, with no polish at all. Infinitely worse than Fava Beans, which also came out in 1995.

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Unknown date

I liked it

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  • File Reviews

    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.
    • By Chipchase · Posted
      Would not play with PRBoom, with errors about missing files : FluidR3_GM.sf2 and STARTAN2.  These were not provided in the zip file.    
    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.