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Higher (latest)

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About This File

The best thing about these levels is they're fairly straight-forward. That is there's no find the key, spend 20 minutes looking for where to use it, 20 seconds of death-dealing, find a secret switch and so on. That's not to say that this kind of level doesn't have its place, it does, but i don't design that. I've had enough of that from DOOM II. These levels (i think) are original. I haven't really played anything like them. Anyway, please see what you think, and let me know. NOTE: The above email address is mine only until the end of '95.

------- P L O T -------

OK. You were one of the unlucky ones, you weren't killed. Trying to rid that sector of Caco- demons was useless, and you knew it. Command HQ knew better and sent you in at the head of a bunch of inexperienced soldiers, most of them useless. All are dead. Except one who was captured. You.

They've got you bricked up in a small room. You thought you had an idea why. After you found the pistol there you knew why. Rumors had infiltrated back to base that the Cacodemons liked to play soldier bating with any captured soldiers. You know what's in store.

A feeling wells up in your gut you know to be fear. You look at the tiny weapon in your hand and groan. You'll be lucky to take out one. All is lost. You wait for death.

Visions of those red bastards killing killing killing roar through your mind, slowly enraging you to accept the inevitable. Surfacing through these thoughts of death, however, is another thought, revenge. Not with a pistol. You'd walk through hell for a shotgun. Maybe you will...

NOTE:- Level 3 is a bit more unprofessional than the rest. It originally was a DOOM level. It's good however. SO PLAY IT!! Play them all. You'll feel better.

HINTS:- (1) Play at least skill 3 (2) DON'T CHEAT!!!! (3) There is no third hint (4) Or fourth

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Only first map is good, where you must run away from cacos. but when you get ssg everything becomes bad. Visualy this wad is below average (from 1995) missaligned textures, very big square rooms. At least no maze included.

Maps 01-03 have a lot of backtracking, and switch hunting, but they are easy to find. Map 04 has INSANELY high lift. One way lasts so long, that you can go make dinner, clean your room, drink some beer, and still wait for it. 

Overall waste of time, but not terrible. Just below average of 95 wads.

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A W E S O M E, enjoyed every second of it. Srsly.

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Unknown date

Four levels, most of which consist of very large square rooms. The fourth is decent, with a big long lift, but this is bare-bones stuff, with no polish at all. Infinitely worse than Fava Beans, which also came out in 1995.

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Unknown date

I liked it

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.