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Higher (latest)

   (4 reviews)
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About This File

The best thing about these levels is they're fairly straight-forward. That is there's no find the key, spend 20 minutes looking for where to use it, 20 seconds of death-dealing, find a secret switch and so on. That's not to say that this kind of level doesn't have its place, it does, but i don't design that. I've had enough of that from DOOM II. These levels (i think) are original. I haven't really played anything like them. Anyway, please see what you think, and let me know. NOTE: The above email address is mine only until the end of '95.

------- P L O T -------

OK. You were one of the unlucky ones, you weren't killed. Trying to rid that sector of Caco- demons was useless, and you knew it. Command HQ knew better and sent you in at the head of a bunch of inexperienced soldiers, most of them useless. All are dead. Except one who was captured. You.

They've got you bricked up in a small room. You thought you had an idea why. After you found the pistol there you knew why. Rumors had infiltrated back to base that the Cacodemons liked to play soldier bating with any captured soldiers. You know what's in store.

A feeling wells up in your gut you know to be fear. You look at the tiny weapon in your hand and groan. You'll be lucky to take out one. All is lost. You wait for death.

Visions of those red bastards killing killing killing roar through your mind, slowly enraging you to accept the inevitable. Surfacing through these thoughts of death, however, is another thought, revenge. Not with a pistol. You'd walk through hell for a shotgun. Maybe you will...

NOTE:- Level 3 is a bit more unprofessional than the rest. It originally was a DOOM level. It's good however. SO PLAY IT!! Play them all. You'll feel better.

HINTS:- (1) Play at least skill 3 (2) DON'T CHEAT!!!! (3) There is no third hint (4) Or fourth


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Meril

  

Only first map is good, where you must run away from cacos. but when you get ssg everything becomes bad. Visualy this wad is below average (from 1995) missaligned textures, very big square rooms. At least no maze included.

Maps 01-03 have a lot of backtracking, and switch hunting, but they are easy to find. Map 04 has INSANELY high lift. One way lasts so long, that you can go make dinner, clean your room, drink some beer, and still wait for it. 

Overall waste of time, but not terrible. Just below average of 95 wads.

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BigDickBzzrak

  
A W E S O M E, enjoyed every second of it. Srsly.

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Guest

Unknown date

  
Four levels, most of which consist of very large square rooms. The fourth is decent, with a big long lift, but this is bare-bones stuff, with no polish at all. Infinitely worse than Fava Beans, which also came out in 1995.

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Guest

Unknown date

  
I liked it

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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