Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Again.wad

   (13 reviews)
Sign in to follow this  

Guest

About This File

6'0", 250 lbs., nice smile.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Meril

  

Like most of '95 maps, low details, square rooms etc. You can find here some weird use of textures and walkthroughalbe bars. In gameplay side, map is ok. No challange, but not boring neither. Overall is barely below average. 3-/5*

Share this review


Link to review
D00MManiac

  
Good.

Share this review


Link to review
Zahid

  
Nice oldschool map..linear progression...okayis h visuals but surprisingly decent challenge involve....aren't these classic of early days(when tools were not advanced as today)deserve some extra appreciation :)5/5

Share this review


Link to review
Guest

Unknown date

  
for a map that was made in 1995, its pretty good but nothing special or above average.

Share this review


Link to review
Guest

Unknown date

  
some nice qality dooming here its no relinqum or memento moray2 but its got some good acshin

Share this review


Link to review
Guest

Unknown date

  
This is a bog-standard level from the past, with blocky rooms, large areas of single bland textures, a dark maze, etc. There's one relatively good trap when you pick up the yellow key (the room goes dark) but this is undone by a section with a tall lift shortly afterwards; the lift has a crowd of monsters at the top, and as a consequence you go up and down and up and down in the dark and it irritated me and I deleted the level and now I am upset.

Share this review


Link to review
Guest

Unknown date

  
This is a very early wad and it's looking like that. It shows a very low level of detailing and creating a nice atmosphere is not what the author had in mind. However, gameplay is fun with some nice traps. The map is not too large, so you could probably give this a run. 2.5/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
not much fun, one nice trap 2/5

Share this review


Link to review
Guest

Unknown date

  
That was a fun level :)

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
×