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UNDERSEA.WAD

   (27 reviews)
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Summer Deep

·

  

Found this map on an old CD from a PC mag circa 1995, and it was just about the only one that could honestly be described as above average for the era. Graphically very basic, but very tight, involving gameplay and a worthwhile challenge if you have a spare 20 minutes or so.

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molten_

  
extremely impressive for the time.

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Guest

Unknown date

  
Respect to an old friend from the good days. 5/5

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Guest

Unknown date

  
It's pretty good, though not one of the very best wads from the early months.

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Guest

Unknown date

  
A classic wad from my youth, the "Maniac" song was THE touch to an already good wad, which made it just "stick" in my head. 5/5

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Guest

Unknown date

  
Dunno what all the fuss is about.......

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Guest

Unknown date

  
Playing through this always cheers me up.

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Guest

Unknown date

  
my god it's a blast from the past. I got my ass kicked all over the place. You MUST PLAY THIS! ~Csonicgo

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Guest

Unknown date

  
One of the best levels that I have ever seen!

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Guest

Unknown date

  
Well, it isn´t bad, but I´ve played betters.

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Guest

Unknown date

  
Second tier? It was a map that was a delight to play: perfect balance between architecture/gamepla y and ultra-cool music that added to its value. 5/5

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Guest

Unknown date

  
I remember when I played it for the fist time... I was only a baby. It's one of my favourite wads made in 1994. 5/5 -Glassyman

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Guest

Unknown date

  
Very creative for its time, and the gameplay's not bad, either. The design is kind of pathetic by modern standards, though. Fortunately, SOURCE PORT MAGIC allows for an AUTHENTIC UNDERSEA ADVENTURE (holy shit) Just punch in "testcolor blue" at the ZDoom console and enjoy! 3.5/5

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Guest

Unknown date

  
A legendary map from '94. So far above the other crap from that year it's incredible.

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Guest

Unknown date

  
This is a very early level. It tries to evoke a seabase, mostly by having watery textures on the ceiling (which makes no logical sense today, but I cannot speak for the people of 1994). It's not bad for an early level - the textures are consistent, there's a flow, lots of action, not much health. The "rising arena" is decent, and it's a shame the author didn't do more with it. As a whole it's a solid second tier early effort.

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Unknown date

  
I was entertained the whole way through. Great fun, and considering it was made in '94, this map is just plain awesome. -Snakes

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Unknown date

  
for 2007 it is nothing special, an ok map

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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