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UNDERSEA.WAD

   (27 reviews)
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Summer Deep

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Found this map on an old CD from a PC mag circa 1995, and it was just about the only one that could honestly be described as above average for the era. Graphically very basic, but very tight, involving gameplay and a worthwhile challenge if you have a spare 20 minutes or so.

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molten_

  
extremely impressive for the time.

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Guest

Unknown date

  
Respect to an old friend from the good days. 5/5

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Guest

Unknown date

  
It's pretty good, though not one of the very best wads from the early months.

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Guest

Unknown date

  
A classic wad from my youth, the "Maniac" song was THE touch to an already good wad, which made it just "stick" in my head. 5/5

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Guest

Unknown date

  
Dunno what all the fuss is about.......

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Guest

Unknown date

  
Playing through this always cheers me up.

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Guest

Unknown date

  
my god it's a blast from the past. I got my ass kicked all over the place. You MUST PLAY THIS! ~Csonicgo

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Unknown date

  
One of the best levels that I have ever seen!

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Guest

Unknown date

  
Well, it isn´t bad, but I´ve played betters.

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Guest

Unknown date

  
Second tier? It was a map that was a delight to play: perfect balance between architecture/gamepla y and ultra-cool music that added to its value. 5/5

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Unknown date

  
I remember when I played it for the fist time... I was only a baby. It's one of my favourite wads made in 1994. 5/5 -Glassyman

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Unknown date

  
Very creative for its time, and the gameplay's not bad, either. The design is kind of pathetic by modern standards, though. Fortunately, SOURCE PORT MAGIC allows for an AUTHENTIC UNDERSEA ADVENTURE (holy shit) Just punch in "testcolor blue" at the ZDoom console and enjoy! 3.5/5

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Unknown date

  
A legendary map from '94. So far above the other crap from that year it's incredible.

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Unknown date

  
This is a very early level. It tries to evoke a seabase, mostly by having watery textures on the ceiling (which makes no logical sense today, but I cannot speak for the people of 1994). It's not bad for an early level - the textures are consistent, there's a flow, lots of action, not much health. The "rising arena" is decent, and it's a shame the author didn't do more with it. As a whole it's a solid second tier early effort.

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Unknown date

  
I was entertained the whole way through. Great fun, and considering it was made in '94, this map is just plain awesome. -Snakes

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Unknown date

  
for 2007 it is nothing special, an ok map

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  • File Reviews

    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
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