Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

UNDERSEA.WAD

   (31 reviews)
Sign in to follow this  

Guest

About This File



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Havoc Crow

  

A 10-minute long map with fairly unremarkable gameplay. As is the case with many old maps, its main strength is the visual variety of the different locations. Still, there's not that much in terms of exploration or branching paths; a good part of the map is just going from room to room and shooting at the anemic groups of monsters. Not terrible, but not a classic. 

Share this review


Link to review
baja blast rd.

  

When I saw an oldschoolexual posted about this, I had to give it a go. 

 

UNDERSEA.WAD is one of those pwads from the initial wave of 1994 that has been remembered by modern players because of its core concept, which shows that creativity ages best of all. That concept is that you're in an underwater base of some type -- although since the interiors tend to all feel similar to one another, lots of gray walls, lots of tight hallways, it's hard to pin the setting down much further. Combat is light apart from some occasional multidirectional exposure to hitscanners. Chainsaw fans might enjoy using the choppers on all the pinkies, cacos, and imps that fill the hallways or are packed into monster closets. It was surprisingly fun rampaging down the bends of a 64-wide maze with it in hand, just mowing down sergeants. There are some occasional satisfying barrel situations too. The early scrolling SP_FACE cube was amusing. (That texture has also aged well.)

 

Overall it just wasn't my thing, though: too much clearing out harmless monsters in hallways, and unlike some other wads from the period, like The Waterfront from a year later, there was not much to the concept. The rocket launcher and plasma rifle are in unmarked secrets that even the computer area map doesn't reveal because the lines are hidden from the automap, secrets that aren't hinted at with a changing wall texture, so without those I skipped the handful of barons. If I vibed a bit better with the map, I might have distracted them and chainsawed them in the ass.  

Share this review


Link to review
Doomkid

  

Thanks to a post by Maes, I found out about this wad. The Maniac MIDI is catchy and fun, and the level itself is still an enjoyable romp today. The idea that you're under the sea is a creative touch.

Share this review


Link to review
Phalgrin

· Edited by Phalgrin

  

Played this first from the Master Levels CD, good memories.

Share this review


Link to review
Summer Deep

·

  

Found this map on an old CD from a PC mag circa 1995, and it was just about the only one that could honestly be described as above average for the era. Graphically very basic, but very tight, involving gameplay and a worthwhile challenge if you have a spare 20 minutes or so.

Share this review


Link to review
molten_

  
extremely impressive for the time.

Share this review


Link to review
Guest

Unknown date

  
Respect to an old friend from the good days. 5/5

Share this review


Link to review
Guest

Unknown date

  
It's pretty good, though not one of the very best wads from the early months.

Share this review


Link to review
Guest

Unknown date

  
A classic wad from my youth, the "Maniac" song was THE touch to an already good wad, which made it just "stick" in my head. 5/5

Share this review


Link to review
Guest

Unknown date

  
Dunno what all the fuss is about.......

Share this review


Link to review
Guest

Unknown date

  
Playing through this always cheers me up.

Share this review


Link to review
Guest

Unknown date

  
my god it's a blast from the past. I got my ass kicked all over the place. You MUST PLAY THIS! ~Csonicgo

Share this review


Link to review
Guest

Unknown date

  
One of the best levels that I have ever seen!

Share this review


Link to review
Guest

Unknown date

  
Well, it isn´t bad, but I´ve played betters.

Share this review


Link to review
Guest

Unknown date

  
Second tier? It was a map that was a delight to play: perfect balance between architecture/gamepla y and ultra-cool music that added to its value. 5/5

Share this review


Link to review
Guest

Unknown date

  
I remember when I played it for the fist time... I was only a baby. It's one of my favourite wads made in 1994. 5/5 -Glassyman

Share this review


Link to review
Guest

Unknown date

  
Very creative for its time, and the gameplay's not bad, either. The design is kind of pathetic by modern standards, though. Fortunately, SOURCE PORT MAGIC allows for an AUTHENTIC UNDERSEA ADVENTURE (holy shit) Just punch in "testcolor blue" at the ZDoom console and enjoy! 3.5/5

Share this review


Link to review
Guest

Unknown date

  
A legendary map from '94. So far above the other crap from that year it's incredible.

Share this review


Link to review
Guest

Unknown date

  
This is a very early level. It tries to evoke a seabase, mostly by having watery textures on the ceiling (which makes no logical sense today, but I cannot speak for the people of 1994). It's not bad for an early level - the textures are consistent, there's a flow, lots of action, not much health. The "rising arena" is decent, and it's a shame the author didn't do more with it. As a whole it's a solid second tier early effort.

Share this review


Link to review
Guest

Unknown date

  
I was entertained the whole way through. Great fun, and considering it was made in '94, this map is just plain awesome. -Snakes

Share this review


Link to review
Guest

Unknown date

  
for 2007 it is nothing special, an ok map

Share this review


Link to review
  • File Reviews

    • By Walter confetti · Posted
      Small and fun map indeed, some neat stuff despite the year it was done.
    • By bowserknight · Posted
      The first time I played this it took me like 10 hours just to complete map 02 because I kept getting stuck and I always try to find as many secrets as I can. In this wad I had pretty bad luck with that. But the journey on your first playthrough is really amazing, you wander around until you finally find the way forward and that always feels really nice. It's cool how the entire map 02 is a mix between exploration and monster fighting. It has its moments that can make you feel uneasy, like spotting random eyes that stare at you through the walls or similiar small details. The Binding of Isaac secrets are a little silly tho, to be honest. I do love the replacement for the BFG tho! Balancing your health for a burst of damage is a fun and risky mechanic.   Map 03 is way more straightforward, it's like a short gauntlet towards the final boss. This map has a lot of parts that can feel unfair, like spawning explosive Lost Souls or trap bombs right next to you. Or the abundance of Archviles later on. While I personally don't mind the Archvile library, it can still royally mess you up if you don't take them step by step. The final boss could be fun too, but its 2nd phase is just too much. More strong monsters and also Archviles, with zero walls to hide behind. I have never been able to beat the final boss legit, I always get one of the randomized powerups and hope I get an invulnerability, so I can spam the Necronomicon endlessly. It's the only way I can beat it, the fight is either way too hard or way too easy if you use this method.   I love the ending tho, very creepy.
    • By bowserknight · Posted
      This might just be my favourite horror-ish Doom wad of all time, apart from myhouse, Maskim Xul and maybe some other ones.   What I like: +the overall theme +your house being a hub area +the dark atmosphere +the semi open-endedness of the progression +there are no jumpscares or anything of that sort +the fact that the game remembers your progress while alternating between maps +the music +the difficulty, even tho it is indeed a little too much sometimes   What I dislike: -A few certain fights that feel unfair (some examples: the long hallway where you get one of the keys and Archviles spawn behind you, there's no place to hide from their attack; or later when you return to the lower floors of the 1st major area, the fights in the narrow rooms with Archviles, immediately followed by a swarm of chainsaw zombies, where your only hope is to camp on top of an object; or some of the slaughter fights later on, especially in the chapel area) -the ending feels meh
    • By bowserknight · Posted
      It's a pretty fun bunch of maps with some interesting designs. Just don't try to get 100% kills, on most of the later maps it's not even possible. 
×