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Undergound Military Bunker

   (15 reviews)
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Trapped in the enemy bunker, your only goal is to get out alive. Such a simple plan, such an impossible feat.


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Meril

  

Very good map from 1995. Good design, some nice details, consistent base theme (it's rare in early wads). Only few minor texturing flaws.

(Playing on UV) Challange is mostly made of big number of hitscanners and hordes of pinkies, but overall it's well spend 20 minutes of my life. Ammo and health balance is perfect. I never had to much ammo.  4.5/5*

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Guest

  
For that time excellent computer station level. Good architecture with quite varying layout with a lot of height differences, detailing, consistent texture use, and good ambiance. Very good gameplan offers a lot of nice traps and fights @ UV. Note that a lot of 1995 players didn't have a mouse, which makes playing it on places much more difficult than for mousers. Overall rated as 1995 map: very good, and twenty years later it still offers about 20 minutes of fun.

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Guest

  
Was this name generic in 1995 though? "Such a simple plan, such an impossible feat." Not really. In fact that was a bit too easy. Worth playing anyway.

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Guest

  
Atmospheric dark computer station. Very interesting design, good fiendish traps, almost challenging even today. Excellent. Played with IDMUS24.

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Guest

Unknown date

  
Good level for '95,plays well even today.-4/5

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Guest

Unknown date

  
Bearing in mind the name and the period I didn't expect much, but this is a really good level, a well-designed concrete techbase with lots of monsters and some clever traps. The design flows well, the action is non-stop. With a bit of polish it would be up to commercial E1 standard. Children torture kittens because they do not know any better; children marvel at the world for the same reason. The impulse is the same, but we damn one and praise the other.

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Guest

Unknown date

  
Nice level for a level with such a generic name. Fix some of the misaligned textures and we might have a winner here.

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Guest

Unknown date

  
This is quite good actually. Very nicely designed areas and good action and traps. Love it! 5/5 - Optimus

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Guest

Unknown date

  
Very good for 95. Theres texture misalignments galore and some areas you can get trapped, but its real fun to play otherwise

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Guest

Unknown date

  
Very good for '95. The pinky demon hordes make for some tense battles. 4/5

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RastaManGames

Unknown date

  
Very Damn Good 95's Doom Map!

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Guest

Unknown date

  
Hard to believe it's still around. -Terry, 2010

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Guest

Unknown date

  
Neat level. I wish this Terry would replace the other one and make maps again. 4/5

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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