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Undergound Military Bunker

   (15 reviews)
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Trapped in the enemy bunker, your only goal is to get out alive. Such a simple plan, such an impossible feat.


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Meril

  

Very good map from 1995. Good design, some nice details, consistent base theme (it's rare in early wads). Only few minor texturing flaws.

(Playing on UV) Challange is mostly made of big number of hitscanners and hordes of pinkies, but overall it's well spend 20 minutes of my life. Ammo and health balance is perfect. I never had to much ammo.  4.5/5*

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Guest

  
For that time excellent computer station level. Good architecture with quite varying layout with a lot of height differences, detailing, consistent texture use, and good ambiance. Very good gameplan offers a lot of nice traps and fights @ UV. Note that a lot of 1995 players didn't have a mouse, which makes playing it on places much more difficult than for mousers. Overall rated as 1995 map: very good, and twenty years later it still offers about 20 minutes of fun.

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Guest

  
Was this name generic in 1995 though? "Such a simple plan, such an impossible feat." Not really. In fact that was a bit too easy. Worth playing anyway.

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Guest

  
Atmospheric dark computer station. Very interesting design, good fiendish traps, almost challenging even today. Excellent. Played with IDMUS24.

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Guest

Unknown date

  
Good level for '95,plays well even today.-4/5

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Guest

Unknown date

  
Bearing in mind the name and the period I didn't expect much, but this is a really good level, a well-designed concrete techbase with lots of monsters and some clever traps. The design flows well, the action is non-stop. With a bit of polish it would be up to commercial E1 standard. Children torture kittens because they do not know any better; children marvel at the world for the same reason. The impulse is the same, but we damn one and praise the other.

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Guest

Unknown date

  
Nice level for a level with such a generic name. Fix some of the misaligned textures and we might have a winner here.

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Guest

Unknown date

  
This is quite good actually. Very nicely designed areas and good action and traps. Love it! 5/5 - Optimus

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Guest

Unknown date

  
Very good for 95. Theres texture misalignments galore and some areas you can get trapped, but its real fun to play otherwise

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Guest

Unknown date

  
Very good for '95. The pinky demon hordes make for some tense battles. 4/5

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RastaManGames

Unknown date

  
Very Damn Good 95's Doom Map!

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Guest

Unknown date

  
Hard to believe it's still around. -Terry, 2010

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Guest

Unknown date

  
Neat level. I wish this Terry would replace the other one and make maps again. 4/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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