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About This File

This PWAD is a good choice for those who finished DOOM 2 and just want some more of it. Go on, give it a shot !

Authors and their maps:

MAP03 Stefano Villanueva MAP08 Felipe Figueroa MAP09 Juanjo Sierralta the rest me :-)

Hint Don't give up looking for secrets... there are many ! (specially in MAP07) Hey man, come on, there is really no need to cheat ! Besides it is YOU who wants to have fun playing this, don't you ?

This is the first pwad we did, so we would apreciate some feedback, e-mail me if you liked this pwad (or if you didn't). More pwads will be done in future (including HERETIC) depending on your suggestions...


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Unknown date

  
2/5 Jander has some nice ideas; a certain blinking light in MAP02, the canyons in MAP05 and MAP07, but all of these maps feel underdetailed and usually overuse one particular texture. Of the other three mappers, I think Villanueva did the best, given the marble monument in MAP03. The others threw together some short boring maps. The worst offender is MAP10, 95% Former Human Troopers and 1% 3 Spider Masterminds (not to mention MAP04 isn't completable with its current layout). - KMX E XII

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Unknown date

  
I liked it - I liked all the maps - a couple nice rocky areas

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Unknown date

  
Ten maps dated January 1995. I was expecting awfulness, and I wasn't disappointed. The odd thing is that Map01 is okay, especially for the period; it has some nice-looking shadows, and the gameplay is solid. The rest are ugly and unentertaining, although Map03 has a couple of clever tricks with false doors and lights. The rest is a few steps above total badness, but on this evidence the authors were never going to amount to much.

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As the last guy said. Map01-02 were good, with map02 being the better one. The rest were terrible. Ugly. And Map4 I think had some misplaced tectures with the outdoor buildings. 2/5 for the first two. Started okay, but ended poorly like many movies.

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  • File Reviews

    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
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