Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Trapped in the Castle Dungeon

   (4 reviews)
Sign in to follow this  

Guest

About This File

You and your buddies have been captured by d'Sparils forces, where you await certain death. Early one morning, you discover a secret escape panel leading out of your cells! Find your way out of the dungeon and get out of the castle!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

printz

  
This starts as a 2D/orthogonal Wolf3D-style confrontation, and then you're supposed to find unmarked secrets to get out. After that there's a lengthy fetch quest outside to complete it.

Share this review


Link to review
Guest

  
Very early Heretic map. Castle-type adventure with large inner and outher parts. Layout etc is what you can expect from those times with horribly slow pc's, 640 KB and 320x200x16 graphics, and without DB2 & style guides. Nowadays quite outdated, but for a 1995 map playing it @ UV gave some good fights and about half an hour of fun, so 4*.

Share this review


Link to review
Guest

  
Good 'old school' Heretic map - plenty of fights while searching for keys and switches - recommended for at least one play through.

Share this review


Link to review
Guest

Unknown date

  
From a single player view, it's simply boring. Boring corridors, boring door searching (for the green key)... 1/5. ~Naan

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
×