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11bones.zip

   (16 reviews)
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Yet another Doom Level.


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Guest

Unknown date

  
This map holds its own through the use of 2 clever secrets and constant action (although the "opposition" is much too weak). However, the progression is awkward and relies on finding hard-to-find switches. For a '94 WAD, it's still clearly above average, but since then a considerable amount of similar and much better maps have emerged. Skip it. --2/5

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Guest

Unknown date

  
Weak low-difficulty map, you can even fall into an unobvious dead-end pit in front of the exit. 2/5. printz

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Guest

Unknown date

  
First pwad I ever played, not a bad one either for nostalgia etc.

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Guest

Unknown date

  
Nice, but when I opened the door and I saw the exit switch I run real fast and didn't now it was a trap.! Newbies Beware

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Guest

Unknown date

  
Actually quite good, feels like a map that could have possibly came with the game on release but lacks that extra polish to make it so. Good usage of keys and switches and a healthy amount of monsters, a pretty fun although flawed map. Still manages to hold the average in my opinion 3/5 for such an early wad this is an achievement.

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Guest

Unknown date

  
Nothing too complex, but not at all bad.

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Guest

Unknown date

  
NOt bad, wlthough you can jump to teh exit without needing the red key

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Guest

Unknown date

  
Pretty medicore. Nice for nostalgia seekers, perhaps.

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Guest

Unknown date

  
It's not too bad. Other than an inescapable pit in front of the exit switch, it's pretty enjoyable!

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Doomkid

Unknown date

  
Kinda fun, but there are areas where the player can get stuck.. C-

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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