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11bones.zip

   (16 reviews)
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Yet another Doom Level.


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Guest

Unknown date

  
This map holds its own through the use of 2 clever secrets and constant action (although the "opposition" is much too weak). However, the progression is awkward and relies on finding hard-to-find switches. For a '94 WAD, it's still clearly above average, but since then a considerable amount of similar and much better maps have emerged. Skip it. --2/5

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Guest

Unknown date

  
Weak low-difficulty map, you can even fall into an unobvious dead-end pit in front of the exit. 2/5. printz

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Guest

Unknown date

  
First pwad I ever played, not a bad one either for nostalgia etc.

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Guest

Unknown date

  
Nice, but when I opened the door and I saw the exit switch I run real fast and didn't now it was a trap.! Newbies Beware

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Guest

Unknown date

  
Actually quite good, feels like a map that could have possibly came with the game on release but lacks that extra polish to make it so. Good usage of keys and switches and a healthy amount of monsters, a pretty fun although flawed map. Still manages to hold the average in my opinion 3/5 for such an early wad this is an achievement.

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Guest

Unknown date

  
Nothing too complex, but not at all bad.

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Guest

Unknown date

  
NOt bad, wlthough you can jump to teh exit without needing the red key

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Guest

Unknown date

  
Pretty medicore. Nice for nostalgia seekers, perhaps.

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Guest

Unknown date

  
It's not too bad. Other than an inescapable pit in front of the exit switch, it's pretty enjoyable!

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Doomkid

Unknown date

  
Kinda fun, but there are areas where the player can get stuck.. C-

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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