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11bones.zip

   (16 reviews)
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Yet another Doom Level.


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Guest

Unknown date

  
This map holds its own through the use of 2 clever secrets and constant action (although the "opposition" is much too weak). However, the progression is awkward and relies on finding hard-to-find switches. For a '94 WAD, it's still clearly above average, but since then a considerable amount of similar and much better maps have emerged. Skip it. --2/5

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Guest

Unknown date

  
Weak low-difficulty map, you can even fall into an unobvious dead-end pit in front of the exit. 2/5. printz

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Guest

Unknown date

  
First pwad I ever played, not a bad one either for nostalgia etc.

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Guest

Unknown date

  
Nice, but when I opened the door and I saw the exit switch I run real fast and didn't now it was a trap.! Newbies Beware

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Guest

Unknown date

  
Actually quite good, feels like a map that could have possibly came with the game on release but lacks that extra polish to make it so. Good usage of keys and switches and a healthy amount of monsters, a pretty fun although flawed map. Still manages to hold the average in my opinion 3/5 for such an early wad this is an achievement.

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Guest

Unknown date

  
Nothing too complex, but not at all bad.

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Guest

Unknown date

  
NOt bad, wlthough you can jump to teh exit without needing the red key

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Guest

Unknown date

  
Pretty medicore. Nice for nostalgia seekers, perhaps.

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Guest

Unknown date

  
It's not too bad. Other than an inescapable pit in front of the exit switch, it's pretty enjoyable!

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Doomkid

Unknown date

  
Kinda fun, but there are areas where the player can get stuck.. C-

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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