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legend.zip

   (3 reviews)
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About This File

This is a combo wad containing levels one, two, and three.

Since everyone has commented that levels one and two were too easy, I put special effort into insuring that level three was more difficult.

As always, constructive comments welcome.


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Meril

  
First to levels are mostly corridors filled with monsters. Third level has more intresting design, but still nothing intresting (Even for '94). You have to find unmarked secret doors to find nessesery keys. In 3rd level it's even better, you have to find secret teleport in secret room. Even 'IDDT' didn't helped.

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Never_Again

  
The first two levels are little more than a collection of small rooms connected with long, straight, narrow hallways. E1M3 is more interesting with its clever multi-level maze section, the design is still rather minimalistic. The WAD's biggest flaw is that the progression relies on unmarked doors and teleporters. In contrast to most of the WADs of the era the ammo and health are quite tight, expect a lot of chainsawing, esp. on E1M3.

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Guest

Unknown date

  
One good thing I can say about this wad is that the maps are of adequate size and are not finished in seconds. But they look atrocious, bad texturing and have unmarked doors that you have to hunt for like Wolf3D. To make things worse you need to find those rooms to exit, making the gameplay tedious and boring. There are some good fights here and there though so it is not all pointless, so this is not the worst from 94. But this wad fails to make the grade to average and thus falls short of greatness 2/5.

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  • File Reviews

    • By Philnemba · Posted
      Had a blast playing through this 2001 classic on UV with saves although the last 2 maps were such a ball buster I wasn't sure if I was able to complete this wad but heavy save scumming prevailed 😅. Also I personal think Map 10 is the best Archvile only map I've ever played to where I think its better than both Plutonia 1 & 2 😈    
    • By printz · Posted
      A low-detail tunnel dungeon with tricks and traps, probably typical of dungeon crawlers. The execution falls rather flat, with too little detail and trial-and-error situations. Gameplay ends early, you don't need to go everywhere.
    • By Walter confetti · Posted
      It's a cute first mapset by FractalXX, a mapper mostly known to be the project leader of Gridlock 64 and some other maps for other projects. The wad is strongly reminiscent of 90s mapsets and have quite good attention to detail, as well of lots of "bright colors"  in the textures usage that is rare to see in Doom maps. All maps are pretty short (the one that take me most of the time it was 10 minutes of play) and this mapset can be finished in a half hour. Best map in the pack is MAP09, but overall  a ok episode for pass the time.
    • By spd7693 · Posted
      Didn't impress me much. The maps are short and mostly simple, you start and you finish - that's it. Most of the maps are simply arena fights with some tougher monsters. 29 is a bit of hectic and I will say that I don't like secrets that obviously require an arch-vile jump. Maybe OK to be speedran on UV-Fast, or UV-Respawn - it's quite challenging - but for a calm player like me, who enjoys playing tricks with monsters and finds more thrill dodging projectiles than fast-killing stuff, this wad was quite boring. I'd honestly rather play Eternal Doom than this. (If I have another 6 months to spend, of course.) Let's see if Zone 400 will be more thrilling.    Yeah, I am seaching for maps with lots of fight puzzles, switch puzzles and moving around, that aren't as long as the ones in Eternal and Epic 2. Is there such a wad at all? 
    • By Lebsrostla Halabala · Posted
      I think it is a great megawad to improve skill of someone who just finished Doom II. Short and fun levels with great soundtrack. 
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