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legend.zip

   (3 reviews)
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About This File

This is a combo wad containing levels one, two, and three.

Since everyone has commented that levels one and two were too easy, I put special effort into insuring that level three was more difficult.

As always, constructive comments welcome.


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Meril

  
First to levels are mostly corridors filled with monsters. Third level has more intresting design, but still nothing intresting (Even for '94). You have to find unmarked secret doors to find nessesery keys. In 3rd level it's even better, you have to find secret teleport in secret room. Even 'IDDT' didn't helped.

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Never_Again

  
The first two levels are little more than a collection of small rooms connected with long, straight, narrow hallways. E1M3 is more interesting with its clever multi-level maze section, the design is still rather minimalistic. The WAD's biggest flaw is that the progression relies on unmarked doors and teleporters. In contrast to most of the WADs of the era the ammo and health are quite tight, expect a lot of chainsawing, esp. on E1M3.

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Guest

Unknown date

  
One good thing I can say about this wad is that the maps are of adequate size and are not finished in seconds. But they look atrocious, bad texturing and have unmarked doors that you have to hunt for like Wolf3D. To make things worse you need to find those rooms to exit, making the gameplay tedious and boring. There are some good fights here and there though so it is not all pointless, so this is not the worst from 94. But this wad fails to make the grade to average and thus falls short of greatness 2/5.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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