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Meril

  

Short, easy, ugly and undetailed. Nothing more to say.

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Guest

Unknown date

  
Old level, and shitty as hell MOTHERFUCKER!

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Guest

Unknown date

  
It's you versus 16 monsters in five small angular rooms! Terrible, and badly made to boot.

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Guest

Unknown date

  
Interesting, considering the size of the WAD. It wasn't very good, though. Interesting for one play, I suppose. -- Zell_1388

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Guest

Unknown date

  
just about the best thing ever

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Guest

Unknown date

  
Your basically in a room with 4 doors, 2 containing the same key to open the doors. The doors are really bad, because they use the key texture. You go into these rooms just to find a key one after another. It's not worth your TIME playing. 1/5

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Memfis

Unknown date

  
maybe it's very very simple but there is constant action and no boring parts, so... I enjoyed it

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Guest

Unknown date

  
This is a typical WAD from the early years of doom. But this is really short even for a 95 era WAD, and isn't recommended unless you want to see how far the editing community has improved since then.

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  • File Reviews

    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
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