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SERENITY III aka INFINITY (v1.2)

   (35 reviews)
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About This File

This set of 8 levels has been made with the word quality in mind. It's Mind here, not Muscles! We have tried to find a good mixture of action, architecture and adrenaline. Some of the levels may be a breeze, others may be a real pain in the *ss. But remember one thing: YOU DON'T HAVE TO USE THE CHEATS!!! There are a few very though places, but they can be done. When it seems you can't get around them without using the cheats, you may be doing it the wrong way and/or you may have missed something(s). Hidden entrances to rooms can always be recognized in some way (different texture, different light-level, etc.).


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Meril

·

  

Overall pretty good map set. Nice design and well textured. BUT playing this wad is sometimes annoying. Many hitscanners, not much cover. Litterally each corner has own exploding barrel. Every sector in secret area is marked as secret and is average of 20 secrets per level. Some secrets are needed to progress, but they are extremely obvious. Difficulty is kinda hard. Healthpacks are rare, hitscanners are not and slowly draining your precious HP. As wad from 95' really not bad. 4/5*

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NuMetalManiak

  

definitely my least favorite of the trilogy. there's tons of hitscanners, secrets that are required to pass through the level, and if it wasn't annoying it was actually boring. the maps are thankfully not too big. really did not like E1M2's stupid maze with lifts either. and there does need to be health as well, many of the secrets lacked health in place of monsters and such.

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Eris Falling

  

Make a normal map, balance it accordingly, then replace 95% of medikits with sergeants and you've basically got my experience of Infinity. My overall view of this wad is that it's just annoying. It's definitely more difficult than its predecessors, but for all the wrong reasons IMO, which include the overabundance of sergeants combined with a real scarcity of health, with forced nukage runs coming later on; I had to put give health in the console at one point because there was no other way past it. E1M2's narrow corridor/lift maze was the first sign of trouble where sergeants could kill me before I even saw them, but after decent maps in E1M3 and 4, it started becoming a major issue again, to the point where I pretty much never had over 20 health and was getting increasingly irritated. Quit about halfway through E1M8 because it was just doing my head in.

 

While the progression through levels wasn't as obscure here as in some of the maps in Serenity and Eternity, some of the secrets were even more nonsensical, and the general design of this WAD felt like step back from Eternity, but still quite a way better than stuff like Serenity's E3M6 and E3M7, it's just a shame that the actual gameplay here was a royal pain in the arse most of the way.

 

Interestingly, I come away from this trilogy with the opinion that the weakest episode is the one not made in 1994. Eternity was definitely the best of the three, Serenity was ok, I could happily replay those two. Infinity? I'm glad it wasn't.

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Guest

Unknown date

  
The visplane error in E1M4 was not fixed, especially when you viewed as much of the maze as you could, but now there are source ports. Apart from that, this episode is excellent with the levels concentrating on a more wood, metal and grey theme. Some excellent design and lighting effects. Not as good as Eternity but still Pretty good. 4/5 -PC

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Guest

Unknown date

  
pretty cool wad for its age, very repetitive design and gameplay tho 3/5 - Peroxyd

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Hitherto

Unknown date

  
Maps 1,2,8 are bad, 3-7 are good. General flaws are the same as other trilogy's parts: excessive usage of monster block lines, nonsensical secrets marking and often lack of health & armor compared to amount hitscanners. So except for those who played it at the beginning of their doom experience, there is nothing special or even replayable.

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Guest

Unknown date

  
Starts with a good level, but e1m2 is annoying because of that maze lift. The rest is fine except for those windows in e1m8 where you can't see what's shooting you. The music is crap in some levels... 80s pop is not for DOOM! *** 02/12

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Guest

Unknown date

  
I didn't like this nearly as much as its predecessors. Maybe they got lazy or ran out of ideas. Still not bad. *** -sargebaldy

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Guest

Unknown date

  
^Totally wrong. This is from 1995. Give it some slack. It's not bad at all anyways, in fact it's a good cap to a classic old series.

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Guest

Unknown date

  
4/5 There's a lot of excellent gameplay here, even moreso considering the usage of OG Doom monsters. Some nice lighting, which I initially noticed in E1M5. The only decision I really feel like questioning is the elevator maze in E1M2. E1M7 is likely my favorite map - kind of rough but plays incredibly fast.

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Guest

Unknown date

  
In my opinion, it's much better than Serenity and has awesome gameplay. 3.5 out of 5 stars

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Guest

Unknown date

  
My favorite episode of the series. Level design is right up with Eternity IMO and this has even fewer truely "ugly" spots. A worthy final third of a classic series.

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Guest

Unknown date

  
i'll play this with freedoom since i have shareware doom. 4/5

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Guest

Unknown date

  
Last in the Serenity, Eternity, Infinity series
and as good a wad as its predecessors!

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Guest

Unknown date

  
Quite nice!!

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Guest

Unknown date

  
Ok, I had a storm and played all three series in a row. Now I feel very tired and I need to sleep. This is with as crazy gameplay and ideas as the others but better designs and funny music. There are some levels with great inspiring architecture too and shadows in minimalism that are so great even for today. 5/5 - Optimus

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Guest

Unknown date

  
Awful indeed. The first level is a pain, with low health and painful floors galore, including in front of doors, guaranteeing you get hurt. Very strange use of secret tag destroys motivation to look for any. almost everything's on a 90 degree angle making for dull visuals. the only nice thing is the lighting. not worth your time.

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Unknown date

  
Best of the Serenity trilogy, though the theme is a little repetitive this time. The detailing and overall polish are a huge step up from Infinity, and the lighting effects were great for its time. 4.5/5

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Guest

Unknown date

  
Not bad. 4/5. My favorite wad from Serenity, Eternity, Infinity is Eternity.

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Guest

Unknown date

  
Gameplay is cool and it keeps you near your computer. Levels, otoh, are too similar to eachother (thus predictable.) Much of the new music is downright stupid, especially D_E1M3 and D_E1M6 (yuck,) but there are also a few good choices (D_E1M7 reminded me of Hell Revealed MAP18's music - great last-before-last level too.) Generous 4/5 -- Ebon

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  • File Reviews

    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
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