Let's hope this will REALLY be the final release (damn that visplane-
Title : SERENITY III aka INFINITY (v1.2)
A full replacement for the first episode of
Doom, registered version (we have made 8
levels - sorry, no bonus level in this one,
but you won't miss it...).
CHANGES SINCE v1.1: FIXED THE VISPLANES-
ERROR!! (I had to 'ruin' the labyrinth in
level 4, but I *think* the error is gone
know...). Also fixed a few minor nuisances
on my behalf (purely little design
imperfections... - don't worry!).
CHANGES SINCE v1.0 (which was released about
one week ago...): fixed a visplanes-error in
level 4 (of which I was sure that I'd fixed
it...). Added more monsters (on people's
requests... 8-). Fixed a few minor things we
had overlooked. Changed two switches one level
one, which could cause a player to get stuck.
In the months after the release of SERENITY
and ETERNITY, Holger has been working hard and
has managed to create a worthy successor of
both SERENITY and ETERNITY, and has made the
Serenity Trilogy complete!!
INFINITY has most of the look & feel of
Eternity, which means rooms with a cool &
consistent use of textures, and lots of
'architecture' in it. Again we have included a
few puzzles in the various levels, but not as
much as in Serenity (I). The gameplay is,
again, touch but doable on "Hurt me plenty".
You will have to be careful, though, not to waste
your ammo...! AND YOU WON'T HAVE TO USE ANY
IMPORTANT : Do NOT move this level to another episode,
since you can't finish the last level (8) if it
isn't played as E1M8!
IF YOU USE DOOM 1.2 OR LOWER, RUN INFINITY WITH
THE INFIWITH.BAT. IF YOU USE 1.666 (and
above?), USE THE INFINONE.BAT WHICH DOESN'T
INCLUDE MUSIC! (some versions of Doom crash on
this... - if your Doom I version does, than
use the INFINONE.BAT)
Filename : INFINITY.WAD
Authors : Bjorn Hermans and Holger Nathrath. Holger did
ALL of the design work this time + the
selection of the music.
Email Address Hermans : B.T.Hermans@kub.nl, or
Misc. Author Info : Two guys with too much spare time (especially
Holger - at least so it seems...!)
Description : This set of 8 levels has been made with the
word quality in mind. It's Mind here, not
Muscles! We have tried to find a good mixture
of action, architecture and adrenaline.
Some of the levels may be a breeze, others may
be a real pain in the *ss. But remember one
thing: YOU DON'T HAVE TO USE THE CHEATS!!!
There are a few very though places, but they
can be done. When it seems you can't get
around them without using the cheats, you may
be doing it the wrong way and/or you may have
Hidden entrances to rooms can always be
recognized in some way (different texture,
different light-level, etc.).
Additional Credits to : DEU (5.2GCC and 5.21), BSP (1.2x) and their
many contributors; Id (no comment); all those
people who have been so kind to send us
remarks and feed-back about our previous
wad-files (NATHRATH, SERENITY and ETERNITY);
every WADmaker whose WAD has been a source of
inspiration for the rooms in INFINITY.
And all those many others we have forgotten.
* Play Information *
Episode and Level # : E1M1 through E1M8, see below for descriptions
Single Player : Yes
Cooperative 2-4 Player : Yes (although untested)
Deathmatch 2-4 Player : Yes (although untested)
Difficulty Settings : Yes, there are three.
New Sounds : No (See "Other Releases")
New Graphics : Yes, although most Wad-managers won't spot
All patches work just fine in both 1.2 and 1.666.
(so probably in all higher Doom I versions)
New Music : Yes! We have, again, made an unusual selection
of all kinds of musical pieces (we personally
just love the one of level 7...)
(make sure you use the right batch-file: that
is INFIWITH.BAT for Doom 1.2 and earlier, and
INFINONE.BAT for Doom 1.666. We don't know if
higher Doom versions (than 1.666) will work
properly with extra add-on music. If Doom
crashes while playing INFINITY WITH music,
then try it without extra music.
Demos Replaced : None
* Descriptions *
Level 1 Description : "Switch Bored?"
A warm welcome & a warm start! This is what
Infinity is all about! (so get used to it...)
Level 2 Description : "Say Jazz To Another Excess"
Be on your guard in this level. There is more
than meets the eye here.
Level 3 Description : "Beat It!"
You'd better be warmed up be now, as the
action really starts on this level. Some spots
are though. Some spots may even seem unfair...
at FIRST sight...
Don't make your brown eyes BLUE...
Level 4 Description : "Everybody Frag Now"
This is a real treat: there is fun (a
labyrinth) and there is relaxation (a
'tropical' island) and there is... Well,
you'll see it when you get there.
Level 5 Description : "Dungeons Of Doom"
Will you reach the eNd??
(will you like the 'joke'?)
Level 6 Description : "Who's Afraid Of Red, Yellow And Blue?"
Anything you'd want in a level... (?) Making
the right choices (or should we say
'guesses'?) is essential in this level. At
least if you'd like to stay ALIVE...!
Level 7 Description : "Blaze Of Glory"
After Red; Fight
After Blue; Think
After Yellow; exiT
Level 8 Description : "StarGate Into Infinity"
A Finale that is sharp as a knive, and which
gives you the creepy feeling that you have
seen this terrible sight before...
* Construction *
Base : 8 new levels from scratch.
Construction Time : About one month.
Editor(s) used : DEU 5.21 and 5.22GCC, plus BSP 1.2x and IDBSP.
Known Bugs : There are a few small HOMs to be seen (when you
use Doom 1.2 or earlier) in some rooms,
because of the many linedefs. There aren't any
places where it is very prominent in sight,
nor where it distracts you.
* Philosophy *
Appearance/Design : A lot of effort was put into making creating a
decent architecture. We are especially pleased
with the several light effects, and the
continuity of the used textures.
Not everything in this episode has a purpose.
Some things are just there for artistic or
architectural purposes. We think that is one of
the aspects that made the original DOOM levels
Traps : All levels have been designed in a way that
they do not contain places where you can get
trapped (at least not without providing you
with some kind of 'emergency exit').
Yet, should there be a place where you do get
stuck, and cannot get out except by using
'IDSPISPOPD', then let us know!
Secret Areas : You do not have to get into the secret areas
to complete a level. Keys or switches to open
doors or areas are never located in secret areas.
All secret areas/doors are marked in some way
(for instance by giving it another light
level, or a slightly different texture).
Monsters : We prefer quality over quantity, but on the
other hand we also want a WAD that offers lots
of action. We have tried to find a good balance
between quality and quantity.
We did make an exception though for
"Ultraviolence". Here there are an awfully lot
of monsters, and it should give those who like a
lot of fragging & fighting the challenge and
action you want (so we hope...).
* Copyright / Permissions *
Authors may use this level as a source of inspiration to build
new levels. Please don't copy parts of this WAD, and leave us
unmentioned in your description file...
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD-ROM, etc) as long as you include this file
intact (free copies of a CD-ROM that contains this WAD are warmly
welcomed by the authors 8-)
* Where to get this WAD *
This WAD will be uploaded to ftp.cdrom.com, so you will find it there,
and on any mirror-sites of ftp.cdrom.com.
We will also upload it to wuarchive and a few other sites as soon as
* Other Releases *
Besides this WAD, we have two other complete episodes to play. These
are, as you might have guessed, SERENITY I and II (aka ETERNITY).
If you like INFINITY, you'll most probably like SERENITY and ETERNITY as
We have also release a sound-WAD with the complete collection of our
favourite Doom sounds. You should be able to get SERSOUND.WAD at the
same place/site as where you got this file (the same goes for the other
Bjorn Hermans & Holger Nathrath.