Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Obituary 1.1, updated version

   (64 reviews)
Sign in to follow this  

Guest

About This File

19 levels, 3 new enemies, weapon patch


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Meril

·

  

Very good. New textures, new weapons, new enemies. Design and architecture is very well made. But this pack is broken, I repaired it in Slade. Rocket zombie is dumb idea, but I like it. It is really funny when they kill themselves. But monster placement is pain in the ass. So many hitscanners! Flamethrower is OP, but kinda balanced thanks to short range. 2 times I needed to use level editor to find how to progress, and few times I get stucked because of using S1/W1 trigger lines. Anyway, I spend a lot of great time with this wad.

Share this review


Link to review
Nems

  

I wasn't a fan of this, to be honest. The DeHacked work felt unnecessary and the frequency of tight-quartered, claustrophobic levels made it a chore for me to play through to the end. Your mileage may vary, of course.

Share this review


Link to review
Dynamo

  
As one of the first megawads released for Doom 2, obituary feels a bit more dated compared to Memento Mori, but nonetheless it is still very fun and (surprisingly) hard as nails at times. The level design is very creative and the wad becomes only more interesting the more you play through it, with a lot of interesting traps and designs. I played this both in single player on ZDoom and in co-op and it was well worth it. You can't beat classic doom, can you? 4/5

Share this review


Link to review
Guest

Unknown date

  
TiC were really the grandmasters, i mean can you imagine this being from 1995??? Oh, and they also did NewWadTool.

Share this review


Link to review
Guest

Unknown date

  
Great level design (1995!), good for common gaming. But not good for speedrunning - some levels have balance & layout problems. 4/5 PS "Bazooka man" is stupid, disbalanced idea, but so funny hear that "splashing" :)

Share this review


Link to review
Guest

Unknown date

  
Work of masters! ***** /hth

Share this review


Link to review
Guest

Unknown date

  
Epic titlepic, the maps are average though.

Share this review


Link to review
Guest

Unknown date

  
it´s fucking perfect!!!!!!!

Share this review


Link to review
Guest

Unknown date

  
I don't believe this WAD has only 34 votes and just a few reviews (March 2010). It was revolutionary, easily the best of 1995. Additional monsters: super imps: good idea, bazooka men: funny but too dangerous, "hitech guys": WTF? Many outstanding maps (4,9,13...) The commentator above didn't install the thing properly. Look at http://www.doomworld .com/vb/wads-mods/39 095-obituary-problem / 4/5 stars, vdgg.

Share this review


Link to review
Guest

Unknown date

  
5/5 - Ingenious layouts, gameplay-changing monsters, and some brutally difficult spots. The weapon changes are nice, but not essential. It may not have the cohesion of some level sets but I find the gameplay to be superb and well worth taking the time to get it working. - KMX E XII

Share this review


Link to review
Guest

Unknown date

  
Level 01: Entrance Level 02: The Cataract Level 03: Chambers of Confusion Level 04: The Church Level 05: The Hidden Below Level 06: Reactor Level 07: Slaughter Until Death Level 08: Observation Station Level 09: Nuclear Research Base Level 10: The Stand Level 11: Incubator of Chaos Level 12: Biochemical Factory Level 13: Pandemonium II Level 14: Halls of the Requiem Level 15: Castle of Damnation Level 16: Conclusion Level 31: Divine Inferno

Share this review


Link to review
Guest

Unknown date

  
Is there a ZDoom compatible version of this? The Dehacked files won't work :/

Share this review


Link to review
Guest

Unknown date

  
This is freaking broken. The first goddamn level has a line of hellknights that you can't even get past with the super-limited ammo you have.

Share this review


Link to review
Guest

Unknown date

  
Great wad.

Share this review


Link to review
Guest

Unknown date

  
cool wad i liked it alot i thought the title page was pretty cool but i think the rocket trooper idea was also in that awsomeweapons&monste r.wad for doom 2 but still a cool selection of levels and i liked the level with the cyber demon in the middle ofthe room with the pentagram over head was a cool fight 4/5!

Share this review


Link to review
Guest

Unknown date

  
Sadly this is one of only two wads (the other being Trooper's Playground) that I cannot get to work properly with any port. But it was one of (if not the) best release of its time.

Share this review


Link to review
Guest

Unknown date

  
good

Share this review


Link to review
Guest

Unknown date

  
I enjoyed it; there are quite a few frustrating traps, but besides that it was enjoyable. ~vf

Share this review


Link to review
Guest

Unknown date

  
There is a patch for modern OS here: http://users.otenet. gr/~velktron/Doom/ob ticfix.zip

Share this review


Link to review
Guest

Unknown date

  
This might deserve 5 stars if only it weren't for the weapons being hilariously off-center. The kick sprite was awesome, if not a little mspainty. The levels leave a little to be desired. Overall it is well-deserving of its 4 star rating, but it could do with 4.5.

Share this review


Link to review
Guest

Unknown date

  
Is this even possible to play? There's no executable to 'install' the thing (I just use zdoom, which shouldn't be a problem unless I'm missing something big), and the first level is impossible due to the huge line of hell knights. Are there really supposed to be that many of them? I've tried playing this a lot, and every time I quit after the first level.

Share this review


Link to review
Guest

Unknown date

  
Pretty good. Has decent time to crate rating. Unless this didn't happen in the original doom, this wad suffers from switches that appear unreachable but are still able to be activated... --z34chris

Share this review


Link to review
Guest

Unknown date

  
This megawad is excellent once you fix the broken graphics lumps and the dehacked patch. Yet as good as it was, I felt it was a little too cramped. It almost felt like a Doom 1 wad with Doom 2 features. Oh well. 4/5

Share this review


Link to review
Guest

Unknown date

  
above average!

Share this review


Link to review
Guest

Unknown date

  
"This is freaking broken. The first goddamn level has a line of hellknights that you can't even get past with the super-limited ammo you have."Ever heard of running the f***ing .deh file that comes with it? Ohterwise nice work TiC 5/5-TheBraggle

Share this review


Link to review
  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
×