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Obituary 1.1, updated version

   (64 reviews)
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19 levels, 3 new enemies, weapon patch


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Meril

·

  

Very good. New textures, new weapons, new enemies. Design and architecture is very well made. But this pack is broken, I repaired it in Slade. Rocket zombie is dumb idea, but I like it. It is really funny when they kill themselves. But monster placement is pain in the ass. So many hitscanners! Flamethrower is OP, but kinda balanced thanks to short range. 2 times I needed to use level editor to find how to progress, and few times I get stucked because of using S1/W1 trigger lines. Anyway, I spend a lot of great time with this wad.

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Nems

  

I wasn't a fan of this, to be honest. The DeHacked work felt unnecessary and the frequency of tight-quartered, claustrophobic levels made it a chore for me to play through to the end. Your mileage may vary, of course.

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Dynamo

  
As one of the first megawads released for Doom 2, obituary feels a bit more dated compared to Memento Mori, but nonetheless it is still very fun and (surprisingly) hard as nails at times. The level design is very creative and the wad becomes only more interesting the more you play through it, with a lot of interesting traps and designs. I played this both in single player on ZDoom and in co-op and it was well worth it. You can't beat classic doom, can you? 4/5

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Guest

Unknown date

  
TiC were really the grandmasters, i mean can you imagine this being from 1995??? Oh, and they also did NewWadTool.

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Guest

Unknown date

  
Great level design (1995!), good for common gaming. But not good for speedrunning - some levels have balance & layout problems. 4/5 PS "Bazooka man" is stupid, disbalanced idea, but so funny hear that "splashing" :)

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Guest

Unknown date

  
Work of masters! ***** /hth

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Guest

Unknown date

  
Epic titlepic, the maps are average though.

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Guest

Unknown date

  
it´s fucking perfect!!!!!!!

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Guest

Unknown date

  
I don't believe this WAD has only 34 votes and just a few reviews (March 2010). It was revolutionary, easily the best of 1995. Additional monsters: super imps: good idea, bazooka men: funny but too dangerous, "hitech guys": WTF? Many outstanding maps (4,9,13...) The commentator above didn't install the thing properly. Look at http://www.doomworld .com/vb/wads-mods/39 095-obituary-problem / 4/5 stars, vdgg.

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Guest

Unknown date

  
5/5 - Ingenious layouts, gameplay-changing monsters, and some brutally difficult spots. The weapon changes are nice, but not essential. It may not have the cohesion of some level sets but I find the gameplay to be superb and well worth taking the time to get it working. - KMX E XII

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Guest

Unknown date

  
Level 01: Entrance Level 02: The Cataract Level 03: Chambers of Confusion Level 04: The Church Level 05: The Hidden Below Level 06: Reactor Level 07: Slaughter Until Death Level 08: Observation Station Level 09: Nuclear Research Base Level 10: The Stand Level 11: Incubator of Chaos Level 12: Biochemical Factory Level 13: Pandemonium II Level 14: Halls of the Requiem Level 15: Castle of Damnation Level 16: Conclusion Level 31: Divine Inferno

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Guest

Unknown date

  
Is there a ZDoom compatible version of this? The Dehacked files won't work :/

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Guest

Unknown date

  
This is freaking broken. The first goddamn level has a line of hellknights that you can't even get past with the super-limited ammo you have.

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Guest

Unknown date

  
Great wad.

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Guest

Unknown date

  
cool wad i liked it alot i thought the title page was pretty cool but i think the rocket trooper idea was also in that awsomeweapons&monste r.wad for doom 2 but still a cool selection of levels and i liked the level with the cyber demon in the middle ofthe room with the pentagram over head was a cool fight 4/5!

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Guest

Unknown date

  
Sadly this is one of only two wads (the other being Trooper's Playground) that I cannot get to work properly with any port. But it was one of (if not the) best release of its time.

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Guest

Unknown date

  
good

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Guest

Unknown date

  
I enjoyed it; there are quite a few frustrating traps, but besides that it was enjoyable. ~vf

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Guest

Unknown date

  
There is a patch for modern OS here: http://users.otenet. gr/~velktron/Doom/ob ticfix.zip

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Guest

Unknown date

  
This might deserve 5 stars if only it weren't for the weapons being hilariously off-center. The kick sprite was awesome, if not a little mspainty. The levels leave a little to be desired. Overall it is well-deserving of its 4 star rating, but it could do with 4.5.

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Guest

Unknown date

  
Is this even possible to play? There's no executable to 'install' the thing (I just use zdoom, which shouldn't be a problem unless I'm missing something big), and the first level is impossible due to the huge line of hell knights. Are there really supposed to be that many of them? I've tried playing this a lot, and every time I quit after the first level.

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Guest

Unknown date

  
Pretty good. Has decent time to crate rating. Unless this didn't happen in the original doom, this wad suffers from switches that appear unreachable but are still able to be activated... --z34chris

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Guest

Unknown date

  
This megawad is excellent once you fix the broken graphics lumps and the dehacked patch. Yet as good as it was, I felt it was a little too cramped. It almost felt like a Doom 1 wad with Doom 2 features. Oh well. 4/5

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Guest

Unknown date

  
above average!

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Guest

Unknown date

  
"This is freaking broken. The first goddamn level has a line of hellknights that you can't even get past with the super-limited ammo you have."Ever heard of running the f***ing .deh file that comes with it? Ohterwise nice work TiC 5/5-TheBraggle

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  • File Reviews

    • By NuMetalManiak · Posted
      ah, finally got done with the purple edition. well, the Stomper guns are here, along with the rapid-fire rocket launcher, and what do you know, the enemies here are somehow a lot more enjoyable. say hello to the suicide bombers again, while the grells may actually be a much better flying enemy than the cacodemons. the possessed marines are douchebags and so are the immolators.   and what do we have for maps? mayhem, that's what. while not every map is a slaughtermap, these maps prove difficult in so many ways, although they were more frustrating than Orange's levels, for sure. look out for the secret slaughter arena in Benjogami's map, as well as the virtual insanity of the secret map. MAP17 will likely make you writhe due to its sheer girth, while the last two are pretty decent for slaughtermaps (though I personally recommend avoiding the secret fight in MAP18). MAP09 and MAP11 are also quite memorable. you want it hard, you got it here.
    • By Roofi · Posted
      A sexy slaughtermap dedicated to a sexy girl. Nina Dobrev 2 figures among my favourite slaughtermaps despite Nina Dobrev 1 was annoying to play.   This map has a lot of memorable parts :   - The very brutal start where you have to protect yourself from chaingunners by hiding behind a mancubus - The big castle courtyard where a very brutal fight happens. - The cute tree near the end surrounded by very viciously hidden arch-viles.   A more detailed review here (in french) : http://doomfrance.forumactif.com/t3832p25-boom-eternal-slumber-party   My demo on UV :DEMO  
    • By Roofi · Posted
      I agree , it's one of the Didy's best releases. Axiom has very striking and detailed visuals for a 2008 map. I especially loved this map for it's quite obscure but excentric progression (I love 3D bridges)   Here is my french detailed review : http://doomfrance.forumactif.com/t4690-review-maps-de-didy#141943 (Use google translate)   Here is my FDA max-demo :   DEMO
    • By Bobber the Wise · Posted
      Starts off mildly amusing in an inane way. The rapid plunge into stupidity leaves one awestruck, providing an indelible mark of wonder on the player.    Pros: Map 21 is aptly named.   Cons: everything
    • By Hypпotiк · Posted
      Awesome stuff, The description gave way to more imagination while playing the wad, love it. Textures looked beautiful. It presents quite a challenge for the weary heretic.
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