Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Tread Softly!

   (3 reviews)
Sign in to follow this  

Guest

About This File

I built this level primarily to test out a new feature I'd found in the Doom engine, before realizing that, although simplistic, this level could provide a bit of play value and test someone's coordination. I make no claims to original architecture in this one; I personally loathe levels with cyberdemons most of the time. It was necessary here.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Meril

  

It just a arena with cyberdemon. Simplistic but not terrible. One of thhe first using of voodoo dolls. That made fighting like on the mine field.

Share this review


Link to review
Guest

Unknown date

  
I liked it - but hugely small

Share this review


Link to review
Guest

Unknown date

  
I show up and this thing has one person voting and 5 stars. Hardly. It's from '95, and the author includes his home address if you want to send him a diskette (!) to get more levels. It's a gimick wad: a mine field with a cyberdemon. It's a relic of it's time, and good for 2 mins, and not a second more.

Share this review


Link to review
  • File Reviews

    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
    • By MeriMemesX · Posted
      I didn't enjoy this WAD at all but has good level design
×