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Archviolence

   (6 reviews)
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Archviolence. Nothing more to say.


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Walter confetti

  

This is a small puzzle / Arch-Vile jump style map, the map itself is not bad at all, with some interesting design choices, especially at the circular towers, and the puzzle trickery is not bad. The bad section is the lower platforms that keep goes up and down and uses the vanilla stock slow usage, maybe in a different way it will be better.

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Meril

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Only start is good, you need to think how to get out. My first though was that this is proto-Terry trap, but you can escape. But then, this map turns into crap. Annoying lifts and switches part, and than kinda ok fight in pillar room.

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
Absoloute crap! Makes no sense and has no exit! An Archvile, a Mesasphere and you all in the same tiny room with a Super Shotgun and a bazillion shells outside the window and no way to get back up to the platforms if you fall off. Don't waste your time with this!

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Guest

Unknown date

  
Some interesting ideas, but somehow not all that satisfying.

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Guest

Unknown date

  
This is dated May 1995. It's a puzzly level that doesn't really work. At the start you have to be blown out of a room by an archvile onto a platform outside, and then there are lots of switches and lifts which are fiddly and unentertaining, and you can get stuck. It builds up to a final battle that's decent but needed all the monsters to attack you at once; the ending is an anti-climax. The level had ideas (the opening is clever) but they mostly weren't good ones.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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