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Claustrophobia

   (3 reviews)
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About This File

You wake up after the hellacious piss- up you and your mates threw after your victory over Satan and all his evil minions, only to find you're stuck in the bowels of some hideously ugly block building on the fuckin' bad side of hell. Porter's Quarters and shit. Unless you want to end up a punk for the pissed-off relatives of the demon spawn you just got finished slaying, you'd better get off your ass, pull your spare pistol you've got cached up your ass, and slaughter yer way outta there!


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   0 of 1 member found this review helpful 0 / 1 member
This comes with a 3,000-word (!) readme that I couldn't be bothered to read. It's a cramped proto-1024 level, although it's more expansive than a proper 1024 map. Surprisingly, the gameplay is pretty decent, fun in Tyson mode, but with lots of switch-hunting. I am fairly sure that the author was suffering from a form of amphetamine psychosis. This is particularly evident on one room, that has some deliberately untextured plinths, a sure sign of madness.

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Meril

  

Name of wad is adequate. It's cramped af. Gameplay is shitty too. You are forced to hump every piece of wall to progress. A lots of unmarked doors. Only for masochists.

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  • File Reviews

    • By Summer Deep · Posted
      Pretty decent stuff. Over 200 monsters, and you might take two or three attempts to complete it without saving, especially if you don't locate the blue armour, which is fairly well concealed.   The only things which annoyed me about this were the fact that I never worked out how to get the chaingun, thus having to fire bullets solely with the pistol, and also that there was a small nukage pool which looked like an interesting place to explore, but turned out to be inescapable...
    • By GuyNamedErick · Posted
      Your average 1994 WAD, nothing really special and while it may not be so bad, aside of a HOM effect that appears in ZDoom ports (at least GZDoom 3.3.2) for some reason (Classic ports don't seem to be affected by this), there isn't much to be seen here. Lighting is nice and all, but that's about it.
    • By Jayman · Posted
      The fighting was fun. Finding the lift that was unmarked (even in the automap!), was not.
    • By Jayman · Posted
      It's fine, but why did you put the rusted key in a secret? It wasn't worth the trouble to find it.
    • By Summer Deep · Posted
      A 1994 map with some of the limitations you might expect, but overall this is well thought out and executed. It's also a very good challenge, certainly on the UV setting. It's actually for E1M1, as another review points out.   There's a Doom 2 conversion of this on the Demon Gate CD compilation, and maybe others.   A bit better than the bare 4 stars. Around 8.5+ out of 10.
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