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malice.wad (revised version for Heretic of rmh.wad, originally for Doom)

   (6 reviews)
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About This File

These wads are designed to be primarily for Deathmatch play, but the author intended for them to be still useful and enjoyable for play by individuals (or even cooperative mode). The designs are most conducive towards exciting Deathmatches, and all levels are relatively compact, but they are set up in such a way so that the other modes of play are still fun and fast-moving.


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Walter confetti

  

Small and nicely crafted maps, is a enjoyable episode

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printz

  
Small and well designed levels. Worth a try even if the first two levels are the weakest.

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Unknown date

  
In SP, the general gameplay and architecture was ok (it's a '95 wad tho) but I still don't understand how the secret zones are managed. Some levels are somewhat ridiculous 'cause they can be completed by visiting only the 1/4 of the map... 3/5. ~Naan

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Unknown date

  
Good stuff. Won't win any beauty contests, but the levels are quirky, creative, and most of all, FUN. The first couple maps are perhaps a little naff, but the later ones do improve. Things may get a bit tense if you have to start the later maps from scratch.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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