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SHOCK.WAD

   (3 reviews)
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About This File

Well, this is my first attempt at making a scratch level for Doom. Let me begin by saying all flames to /dev/null.

My goal was simply to familiarize myself with the basic features that DEU 5.0 afforded. And to this end, I have designed a simple 23 sector map suitable for two-player deathmatches.

This level is not very good for solo or co-op play. No trick or traps, no moving objects, no transporters. But I did drop a few monsters in just to make it interesting.


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Unknown date

  
Waste of time.

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Unknown date

  
Where the fuck is the exit?!

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Unknown date

  
"Where the fuck is the exit?!" - it's in the bottom-right corner. Besides, this is a deathmatch level, a very early one. And a completely undistinguished one as well; basically a hub-style design with a central room and four rooms around it. There isn't any detailing at all. 13 monsters. It would be okay but ultra-minimal in deathmatch (there is a flow, but almost nothing to it).

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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