Title : Meat-Grinder I (v1.A)
Filename : GRINDR1A.WAD (GRINDR1A.ZIP)
(This level replaces GRINDER1.WAD, dated
5-12-95. Read on for details...)
Author : Brian Kidby
Email Address : firstname.lastname@example.org
Misc. Author Info : I've been playing Doom since v. 1.0 (0.99),
and creating levels since DEU 5.0. I've
created somewhere around 20 levels, but this
is the first time I've made one publicly
Description : This level replaces GRINDER1.WAD dated
5/12/95. There's now an exit, for those who
like to see the "who-killed-how-many-of-who"
screen when they're done, and the four
corner pillars have been lowered to open
the whole level up some more.
This level is intended for DeathMatch, and
DeathMatch only. The layout is quite simple:
A large, octagonal courtyard, surrounded by
four raised ledges and four sunken pillboxes,
with a raised, octagonal kiosk at its center.
DM start-points are located on each ledge and
in each pillbox.
A Mega-Sphere (or "Skin" as one of my buddies
calls it) is located at the top of the central
kiosk. The top of the kiosk is accessible
via any of four lifts. However, when one lift
is lowered, all are lowered, which makes it
easy for all players to go for the "Skin" at
the same time... ;> However, getting to a
lift may be difficult, as each is positioned
just a short distance away from (and directly
in front of) a pillbox where other players may
be waiting... ;> ;>
Weapons and ammo are in abundance, both on the
ledges and in the pillboxes. The ledges,
however, are only accessible by players who
start on them.
To get into a pillbox, a player must jump
through a teleporter. The sound of the
teleporter will alert players who are already
in the pillbox. There are two such entrances/
exits to each pillbox, one on either side.
When playing at skill-levels "I'M TOO YOUNG TO
DIE", "HEY, NOT TOO ROUGH", and "HURT ME PLENTY",
two Soul-Spheres and two sets of Blue Armour are
available in the pillboxes. For "ULTRA-VIOLENCE"
and "NIGHTMARE", these turn into four sets of
Green Armour. The "Skin" is available at all
The exit requires the cooperation of at least two
players, which should keep the level from ending
until all players are ready.
This level has been thoroughly play-tested (DM),
and has proven to be a good fragger. I tried
to keep it simple, so people with slower
machines could still enjoy it. (My 486DX2-66 is
ISA-only, and has a pretty slow video card, and
this level plays well on it.)
The idea for this level was conceived under the
influence of the adrenaline rush produced by
playing a two-hour 'Dead Simple' DeathMatch. ;>
Additional Credits to : Id Software, for the great game and support.
All my Doomin' buddies.
My Uncle, who (unknowingly) helped inspire this.
My girfriend, Gail, the most patient person in
The rest of the 'TNT' project-team (Take a break
from your editing, guys, and unwind with this!)
Charlie Acord, for the insightful feedback.
* Play Information *
Episode and Level # : DOOM II, Map 01
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes!!!
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : WinDEU 5.24, BSP12x
Known Bugs : As simple as this is, how could there be any?
Build Time : Approx. 8 hours
Test Time : Much more than it took to build. :)
Build Systems : 486DX2-66/ISA/8MB & Pentium-90/PCI/16MB
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels, as long as my work is mentioned/credited in a
text file accompanying the aforementioned additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this level in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. If you are building an add-on collection for retail
distribution, all I ask is that you send me an e-mail telling me
the name of the collection, and where I can get it. Optionally,
you can send me a copy of the collection. :)
* Where to get this WAD *
FTP sites: ftp.cdrom.com
BBS numbers: None (that I know of...)