Title : LSMULTI1.WAD (wow, what a name!!)
Filename : LSMULTI1..WAD
Author : --==°±² SÀîŸ ²±°==-- (Lachlan Stewart)
Email Address : N/A
Misc. Author Info : DOOM levels are my forte....
Description : Well...hells bells. There aint a story
in this one at all. I made it some
time a go but it proved quite good
for multi-player (2-P)....Since it
was so old I had to rewrite this as I
never had this pretty little template
back then! Anyway, hope you like it...
I know it is a bit plain but it was a
quick knock together and only the
second or third I ever made!! Check
for some of my new ones...
Additional Credits to : id, they make shit kickin' games
Geoff Allan for DoomEd
Colin Reed for BSP
* Play Information *
Episode and Level # : E1M1 (how original)
Single Player : Yes (gee hope you have fun)
Cooperative 2-4 Player : No (don't think there are any
co-op starts...check yourself
but...um...no monsters anyway!)
Deathmatch 2-4 Player : Yes (that is this WADs purpose in
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : DoomEd for Windows by Geoff Allan
BSP by Colin Reed
Known Bugs : There used to be a problem but I BSPeed
(DoomEd's dodgy node-builer) so I think
it should work fine now...Have'nt tested
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
FTP sites: Nooo...I refuse to fill this out as it is just
bloody stupid....You've got it haven't you??!!!
PS: Check for 0UTPOST.ZIP and 0EMFHS.ZIP...
PPS: Also check for some new WADs for DooM ][ (since I got DoomEd
running with DooM ][) my WADs are all packaged with a 0*.ZIP
PPPS: Hey that reminds me...check for DETHGUP2.ZIP the update for
DoomEd's THINGS.DEF file allowing use of DooM ]['s things.
(but not unfortunately line triggers and sector attributes..
still have to use those ol' slow doors....)
LATER I am outta here....Keep on killin'
--==°±² SÀîŸ ²±°==-- Às