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Buzzard's Arena level 1 ~~~~~~~~~~~~~~~

   (1 review)
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About This File

Replacement level for MAP01 for Doom II There is no particular theme or story for this wad, it is just a place where virtual people may get together and kill one another without getting any blood on their clothes.

This wad is designed for a paticular type of DM fighting. There are very few 'quick' frags when playing but rather each battle is normally a sustained test of dodging and and firing skills. Some people have commented that it is too easy for the wounded to simply run away. Well there is no 'simply' running away with this wad - mouse users will particularily like the long corridors down which can be chased the wounded opponent firing away at their back with the gattling gun. And transports, well we all know the hazards of using transports when the opponent is nearby.

This wad is the culmation of about six months of playing two player DM with many people. (At the time of release it has not yet been played by 3 or 4 player ... though it should be very good for that - i'ts quite large)

There is an exit ... try not to use it until you actually want to exit.


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Doomkid

Unknown date

  
A bit too big, but not bad overall

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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