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Buzzard's Arena level 1 ~~~~~~~~~~~~~~~

   (1 review)
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About This File

Replacement level for MAP01 for Doom II There is no particular theme or story for this wad, it is just a place where virtual people may get together and kill one another without getting any blood on their clothes.

This wad is designed for a paticular type of DM fighting. There are very few 'quick' frags when playing but rather each battle is normally a sustained test of dodging and and firing skills. Some people have commented that it is too easy for the wounded to simply run away. Well there is no 'simply' running away with this wad - mouse users will particularily like the long corridors down which can be chased the wounded opponent firing away at their back with the gattling gun. And transports, well we all know the hazards of using transports when the opponent is nearby.

This wad is the culmation of about six months of playing two player DM with many people. (At the time of release it has not yet been played by 3 or 4 player ... though it should be very good for that - i'ts quite large)

There is an exit ... try not to use it until you actually want to exit.


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Doomkid

Unknown date

  
A bit too big, but not bad overall

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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