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ADRENALINE

   (7 reviews)
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About This File

My first try at a DOOM2 level. Starts simple, progressively becomes more and more involved. Never stand looking in one direction too long, something will sneak up on you!

WARNING - its pretty damn hard, but there is enough ammo.


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Meril

  

Very good. Some minor problems like theme is not consistent, final fight in very dark area. Overall, fights are very well designed. It gave me a lots of fun.

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Guest

Unknown date

  
I've played an enourmous amount of DOOM levels and this is the ONLY level I still remember, over TEN YEARS after! It's amazingly good, but extremely difficult for casual doomers. As the name implies, it's action all the way to the end. I recently downloaded zDoom and this level and had a shot at it after not playing Doom for several years. It might be mostly nostalgia, but it's still damn fun.

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Unknown date

  
A "my first level" from 1995. It's better than most, because there are lots of baddies. The design is simple but cute. It's quite hectic at times. The problem is that the designer lost his nerve; the second, meatier half of the map is vastly overstocked with health and ammo, and the monsters are easily surmountable. It's one of the few levels that would have been much better with less ammo, and more archviles.

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Aebeatia Sookies

Unknown date

  
It was okay until the I was outside then on UV it just got too generic and stupid.

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Guest

Unknown date

  
sucks.

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Guest

Unknown date

  
This map isn't bad at all, especially considering the time of its creation. But it isn't too refined either. Gameplay is quite rough, that's to say that monsters come in large amounts and keep you busy all the time. But you're also provided with lots of ammo and health, so it's not unfair and the last part is really giving a flush of adrenaline. 2.5/5 -Milian

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  • File Reviews

    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
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