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Doom Display Case

   (5 reviews)
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About This File

WARNING! This is not a normal DOOM level! It was originally designed as a level to test out graphics and sound wads, so it includes all of the Doom 'things' (items and monsters and decorations). It uses some trickery so that you can get a close up look at the monsters without getting attacked (and without using cheats), but the display does have a security system :-) This level was also meant to be a _small_ first wad to learn Doom level editing on, but it... er... grew. Anyway, I think it has some interesting parts. There is an exit behind you at the start, so you can leave whenever you like, but the real challenge is to find the secret exit.


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Guest

Unknown date

  
It's useless but kinda interesting.

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Guest

Unknown date

  
An Interesting concept; making a level that would help for displaying sprites and textures for nearly everything in Doom. Pity its not for Doom 2. 3 of 5 for concept.

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Unknown date

  
map would be good for testing something like sprite or texture replacement. Other than that, no real reason to own.

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Guest

Unknown date

  
A very good level, cinsidering its from 95. The monster displays are a little bare, but this level is still worth giving a look. 4\5.

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Unknown date

  
This strange map features all the monsters, weapons, items, and >75% of the textures too, I think, yet the design of the map prevents it from ever feeling random. Getting to the exit is a long and painstaking process, involving a logical setup of skull switches, each controlling a bar blocking the exit, and depots of weapons, and different monster types. It's very gimmicky, and when you've finished this once, and know what to do, it's no challenge. --3/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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