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Doom Display Case

   (5 reviews)
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About This File

WARNING! This is not a normal DOOM level! It was originally designed as a level to test out graphics and sound wads, so it includes all of the Doom 'things' (items and monsters and decorations). It uses some trickery so that you can get a close up look at the monsters without getting attacked (and without using cheats), but the display does have a security system :-) This level was also meant to be a _small_ first wad to learn Doom level editing on, but it... er... grew. Anyway, I think it has some interesting parts. There is an exit behind you at the start, so you can leave whenever you like, but the real challenge is to find the secret exit.


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Unknown date

  
It's useless but kinda interesting.

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Unknown date

  
An Interesting concept; making a level that would help for displaying sprites and textures for nearly everything in Doom. Pity its not for Doom 2. 3 of 5 for concept.

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Unknown date

  
map would be good for testing something like sprite or texture replacement. Other than that, no real reason to own.

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Unknown date

  
A very good level, cinsidering its from 95. The monster displays are a little bare, but this level is still worth giving a look. 4\5.

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Unknown date

  
This strange map features all the monsters, weapons, items, and >75% of the textures too, I think, yet the design of the map prevents it from ever feeling random. Getting to the exit is a long and painstaking process, involving a logical setup of skull switches, each controlling a bar blocking the exit, and depots of weapons, and different monster types. It's very gimmicky, and when you've finished this once, and know what to do, it's no challenge. --3/5

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  • File Reviews

    • By NuMetalManiak · Posted
      "Slaughter. Fun slaughter."   yeah, no. this pales compared to the first Newgothic. the maps here are less memorable and more painful than playful. there's no difficulty settings, and ZDoom will lag on MAP09 and MAP16 mostly due to the items present (a real hassle for MAP16). the cyberdemon placements in these maps in particular really bugged the hell out of me and these maps are less speedrun friendly than the original as well. favorites were MAP14 and MAP15. MAP02 is just unbearable. I prefer my slaughters with difficulty settings, thank you.
    • By Roofi · Posted
      A strange huge manor to explore with some sexy secret pics and many baddies. I didn't found this level really fun to be honest but it has many creatives ideas for a limit-removing map and a very obscure progression. Totally not recommaned for beginners because of the mandatory sr50-jumps and very limited resources on UV. PPPP has many vanilla tricks , especially the deep water effect when you walk in the water.   Detailed review : http://doomfrance.forumactif.com/t3832p50-boom-eternal-slumber-party#139129    My UV saveless demo (must be launched with ESP.wad) : DEMO    
    • By Roofi · Posted
      Grime looks like a more hellish version of Scythe 2's map 25 mainly because it uses an altered and darker version of the music "Intolerance" from Seiken Desentsu 3 and it was heavily inspired from Scythe 2 Map 23-25 . I actually found Grime way easier than Erik Alm's map . The health and ammo were indeed quite plentyful and above all Grime doesn't have those annoying and overpowered space marines. Inversely , Grime has more high-tier monsters but you can make them easily infight.   It doesn't figure among my favourite maps from Death-destiny but that remix of "Intolerance" is fucking awesome. :)   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My UV saveless demo : DEMO
    • By Roofi · Posted
      A tough speedmap made by Death-destiny with many questionable textures choices but I really enjoyed the moody atmosphere thanks to the music. However , this map is not as tough as others death-destiny's works even if a lot of monsters encounters happen in cramped spaces.   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My saveless demo done on UV: HERE
    • By Roofi · Posted
      Clearly not the best work from Didy but a good level after all. The map is short and has no secret. The totally brown techbase and the brown landscape were not really memorable but I loved the beach and the underwater area near the end. The gameplay frustrated me a bit because of the abuse of sniping enemies at the beginning and the also the lack of armor. UV-max is impossible too because an enemy is stuck.   My usual french detailed review : http://doomfrance.forumactif.com/t4690-review-maps-de-didy#140928   FDA Demo : Here
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