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Super Patate 2000 (Reqs Doom 1.666!!!)

   (4 reviews)
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Episode 2, Levels 1 through 8. There's not really any situation.. We just decided we were going to make a brand new episode, I just hope it makes the next "Complete Doom Accessory CD Volume IV"! Levels are fun, rather smooth on 386s, and small. Levels: E2M 1,3,4,7,8 by Pith Possum, E2M2 and E2M6 are by Apocalypse, and E2M5 by his bro. Wyvern. *Hint* Get LSD.WAD, other episode by Pith Possum! * YOU ---MUST---- USE DOOM 1.666 or newer!!!! *

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Mapset made in those early days where level builders were more focussed on experimenting with technical constructs, than on creating good layouts, ambiance & gameplay. So also this mapset. Even for a mid-1995 wad, it's plain awful. Take f.e. E1M1 @ UV... Horrible. Very small 1* only because in those times, creating maps was not so easy as nowadays.

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This ep2 replacement is boring and badly made. Map6 could not be finished without cheating as when you get the blue key you are trapped behind a one way door. Map7 was a mystery to me with the triggers needed to open the doors so had to noclip past them. Maps 1-5 & 8 are beatable without cheats but are just so dismal it is not even worth playing them. the ENDOOM message says to grab the next episode "Super Patate 2001" dunno if this was ever made or released though, I doubt it 0/5

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.