Title : The Graveyard and Beyond
Filename : GRAVEYD.WAD
Date Finished : 04/05/95
Author : David Pfitzner
Email Address : David.Pfitzner@anu.edu.au
Other Files By Author : DISPLAY.WAD
Misc. Author Info :
Description : Its night, you're in a dark graveyard, you're
surrounded by imps, and all you've got for
defence is your pistol....
Things don't look good, but perhaps that
light in the distance offers sanctuary...
Thus begins GRAVEYD.WAD, 3 new levels for DOOM I,
designed for single player, with lots of
attention to theme, detail, and architecture,
and runable on low end systems!
Additional Credits to : Id, and the creators of DCK
* Type of DOOM or DOOM II file*
New level WAD for DOOM I
* Play Information *
Episode and Level # : E3M1, E3M2, E3M3
Single Player : Yes
Cooperative 2-4 Player : Yes (not tested)
Deathmatch 2-4 Player : Yes (not tested)
Difficulty Settings : Yes, all difficulties implemented
New Sounds : No
New Music : No
New Graphics : Yes, one: SKY3, taken from UAC_DEAD.WAD, an
awesome WAD by Leo Martin Lim, who credited
'the author of nightfal' for the sky texture.
Demos Replaced : None
* Construction *
Base : New levels from scratch
Build Time : Don't ask. Ok, on and off over about 5 weeks...
Editor(s) used : DCK 2.0, DCK 2.2
Known Bugs : In one place I've noticed a stray vertical line
if you're standing in just the right spot,
but it shouldn't affect play.
NOTE: If you change the levels to a different
episode but don't change the new sky texture
appropriately, some things will look very strange!
May Not Run With... :
* More info on the levels *
E3M1: The Graveyard
E3M2: Beyond the Gate, Part I
E3M3: Beyond the Gate, Part II
Why 3 levels? This was originally conceived as a single level,
but when I finished the first part it had become quite large
(due to detail, not actually a large map), so I made the second
half a new level. Unfortunately the second half got even bigger,
to the extent where it wasn't really playable on my system (see
below), so I split this part into 2 levels.
Why not a whole episode?! Maybe one day... or in 3-level installments :-)
(OTOH I might try some DOOM II levels next...)
These levels were designed and playtested on my 386DX-33 with 8MB RAM,
using a full Doom screen (with status bar), and low graphics detail,
so speed shouldn't be a problem on most Doom-able systems.
There are multiplayer starts and some extra weapons, but these
haven't been tested.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels (just give me credit).
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
FTP sites: ftp.cdrom.com and mirrors (see the most recent DOOM FAQ)