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The Bridge of Death

   (7 reviews)
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About This File

Cross that bridge, and die! Better take :a moment and think before you assault that :bridge, or it may be your last moment.


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Erick

· Edited by GuyNamedErick

  

Your average 1994 WAD, nothing really special and while it may not be so bad, aside of a HOM effect that only appear in GZDoom 3.3.2 for some reason (Classic ports and other ZDoom-derivatives aren't affected by this), there isn't much to be seen here. Lighting is nice and all, but that's about it.

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NaZa

  
In 2016 this map is very bland, dull and forgettable, etc, etc. but in 1994, only two months after ORIGWAD, this WAD was excellent and it had nice lighting. Balance was pretty bad on the other hand. Still, a great WAD for its time, but it sucks today.

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Guest

Unknown date

  
The exit is at the start. However it could need more action at the end.

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Guest

Unknown date

  
It's alright. I still cannot find the exit though!

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Doomkid

Unknown date

  
Another bland 1994 wad. Nothing terrible, nothing special.

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Guest

Unknown date

  
1994 map showing a lot of design flaws typical for maps built in those days. As 2014 map it should presumably get a solid 1 star, but in 1994 level builders were experimenting and did not have today's style guides. Rated as such: not quite good, but shows enthousiasm, so 3/5.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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